Foon → Ludum Dare Explorer → LD12 → TowerAssault0

TowerAssault0

By edwardoka

Percentile
CategoryRankScoreCountLD12Ever
Theme482.752014.515.5
Overall502.30209.03.2
Fun531.85205.41.7
Innovation541.95201.82.3
Graphics193.452066.652.6
Humor381.86724.06.7
Polish511.95209.09.9
Journal323.141441.052.3
Technical462.211918.112.2
Audio2
Food1
Timelapse1

Ratings received

OverallFunGraphicsInnovationJournalPolishTechnicalThemeAudioFoodHumorTimelapse
21325123
223122131131
214132221
213121131
22323223
232413
11313123
33433233
3242332
3241232
22332222
21412123
22323223
22323233
324343332
22424323
214233231
3232221
32424233
334222423

Comments

wonderwhy-er

Well pretty simple and not that catchy... Shoot few times and all :)

endurion

The page reload doesn\'t seem to reset the scroll offset. I keep looking at the tower ;)

notch

That tower is really really far away, and the ball travels really slow..

matrin

Interesting concept. But at least you could have more shots per game. It was kinda anoing when trying to hit the castle, when it kept moving. It realy feels unfinished.

frimkron

Sorry to hear about your troubles with Flex. Well its very playable for an hour's work, and the graphics are nice

codexus

I liked the trebuchet animation.

hamumu

More than one chance is really just necessary... as it is, it's just endless guesswork. I started to learn what numbers reached what distance, but I gave up before ever actually hitting the tower. Started getting kinda close, though.

deepflame

Could have done with a distance-travelled-o-meter too. Heh, could have done with many things. ;)

Still, for an hour time (especially considering WHICH hour..) it's a pretty decent result. :)

pansapiens

Nice graphics (good backgrounds, nice clean sprites, shadows !). No sound ? Good effort for a two hour hack. Not super original, but nice catapult animation.

jolle

If you had specified things in SI units and displayed the gravity and so, I could have actually hit. On the first try.

But yeah, where's the challenge in that, eh? But easier retry would have helped. A lot.

morre

This game is said to have been made in two hours, and it kind of shows. I'm impressed considering the short time used, but it's not all that much fun. Altering trajectory isn't needed since the ground is flat. There's no re-trying on the same distance, which makes the learning curve much longer.
Graphics are pretty nice :)

keeyai

You have my sympathy. I hate wrestling with tools. This is a pretty nice product for 2 hours.