FoonLudum Dare ExplorerLD10 → Catalyst

Catalyst

By frimkron

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CategoryRankScoreCount
Innovation223.3020
Overall253.0017
Fun342.2917
Theme143.9020
Graphics143.7520
Polish272.7520
Humor162.3813
Audio322.5520
Technical402.5819
Journal253.2715
Effort283.2619
Food2

Comments

Sophie Houlden

the game seemed to run very slowly for me, like hamumu said, 2fps animation and long missle times with nothing to do while I wait makes for much yawning. but the rules you have explained sound like the game mechanics are really cool, but I just dont have the time to wait 2 mins for every missle fired :(

Deepflame

Hm, interesting idea, but the game suffered from a cumbersome UI and the chain reaction seemed random too.

SteelGolem

i think i've seen another game/program using that name (was it an emulator?).. beware of lawsuits! :3

in other news, BLAMMO I DESTROYED THE WHOLE WORLD! awesome animation btw

Hamumu

I had some HUGE problems with the controls. Lots of times when it would stop responding to clicks, or I was in a mode I couldn't quite cancel without frantic random clicking all over the place, or countries I couldn't seem to select until I clicked in the exact right place (or maybe I was just in one of those broken modes).

In your journal you say "the animation gets a little jerky when there's a lot happening", which makes me wonder if it's just running badly for some reason on my PC. Because the explosions on mine were maybe at 2fps max. It took a very very long time for missiles to fly to their destination. I thought that was really annoying realism, but maybe it was just a technical problem!

So anyway, as for the game, that was a clever usage of the theme, and a really interesting set of rules. I like how it works, but I wish you had much better information display. Besides the fact that it was so hard to click on countries, it was a pain to have to do so to keep track of the relationships. Similarly, the control scheme could be improved a lot. It was really clunky and a lot of clicks involved per turn.

So I like the game, and I'd be really intrigued with how it would work out in practice, but I wasn't too pleased with the implementation (possibly heavily influenced by how my computer handled it, for whatever reason).

SethR

Well, um, hrm. Clunky GUI. I never saw a missile or an explosion, I must be doing something wrong. I guess I just didn't have the patience to figure out what was going on.

And of course the kiss of death for 48 hour games: Two player only.

Great looking map though, I just wanted to bomb the hell out of that country named butt.

fydo

The controls were very frustrating for me.
Also, having an AI player would help the fun rating too :)
On a more positive note, your GUI widgets/etc and animations looked nice!

gimblll

Needs AI player. And the UI wasn't very fluid, remove the dialogs, the unnecessary dialogs for example needed to go.

mjau

I managed to win easily, but I think that maybe was because I played against myself, since I have no friends. So, it seems nice, but I can't really rate it since I cheated by predicting my own moves. Perhaps I could kidnap someone else and try it again later.

Archwyrm

Providing a jar or something in addition to your exe would have been nice. I managed to get it running on Linux by commenting out 'package chainReaction;' in each source file, recompiling and executing 'java -cp src/chainReaction/ Main' from the top level directory. Speaking of which, you forgot to include that directory in your archive. =P

Otherwise it ran very nicely on my machine. I didn't notice any of the problems other people have reported around here. Nice graphics, fair amount of polish, just needed a bit more game play. Nice job though!

BenW

too many dialogs. I didn't have anybody else to play
with(poor me) so I can't really judge how fun it is in a two player situation. Seems like it has potential though.

negativegeforce

played ok for me, the only thing that really bothered me about this game is the user interface is just not good. Too many clicks to make a turn.

TenjouUtena

Good game. I don't think there's enough here to really compel someone else to play it with me, but I see the strategy. I wish there was a way to see more info, the current way seems rather ponderous.

chaotikZA

Didn't rate fun as I only played against myself, but pretty cool idea. User interface is a bit clunky - I was totally lost the first time I tried to play, came back in a week and then figured it out.

philhassey

No java here :(

Wiering

Looks interesting, but I didn't really like the interface, too many dialogs. I only "played" against myself though.

greencow

hmm gotta find someone else to play this with, seems like it'd have some interesting strategies which i can't really get playing by myself.