SteelGolem
pretty complicated. i don't get why you'd ever use bombs though, they drop them all over your base instead of theirs!
Foon → Ludum Dare Explorer → LD10 → The Chain Fight 1.0
By tenjouutena
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 5 | 4.00 | 18 | |
| Overall | 14 | 3.44 | 18 | |
| Fun | 21 | 2.94 | 18 | |
| Polish | 15 | 3.50 | 18 | |
| Theme | 17 | 3.56 | 18 | |
| Graphics | 26 | 3.24 | 17 | |
| Technical | 8 | 3.53 | 17 | |
| Humor | 15 | 2.40 | 10 | |
| Audio | 29 | 2.75 | 16 | |
| Food | 5 | 3.67 | 15 | |
| Journal | 6 | 4.13 | 15 | |
| Effort | 9 | 3.82 | 17 |
pretty complicated. i don't get why you'd ever use bombs though, they drop them all over your base instead of theirs!
This is a very very strange game. I discovered a winning strategy: build nothing but painters, ever. The red guys built the chains for me, and money came in so fast, I could just constantly replenish the few guys I lost to warriors and bombs. I fared much better with that strategy than I did trying to be smart.
Anyway, I'm not sure what to say on this one, because it's a weird old game. I guess I can't quite figure what the right strategies are, because it is very unique. It's cool that you've got a full AI opponent. Again, due to the weird rules, I just don't know if he's any good at the game or not, but he beat me most of the time, so that's good for him. The fact that your guys just move randomly (I think?) kind of limits the strategy involved, I think.
What I'm trying to say is that I'm not trying to say anything. Interesting game, but I guess I don't get it. Even though I know exactly what all the rules are and could explain them clearly, I don't know what to do with them.
Confusedly,
Hamumu
P.S. Also super cool that you put in a full tutorial, although a lot of times it got really hard to follow, with too many boxes and boxes going away too fast, and boxes that I wasn't sure what in the background they were referring to.
Due to the randomness it was at times a bit more frustrating than fun for me. Also agree with what Hamumu said about the strategy - could just build a few chainers and spam painters. The painters would trigger bombs laid by red in his own area, destroying his area completely - makes it quite easy to win.
While there are chains, the reactions are pretty rare and using the bombers is very suicidal, so the theme link is perhaps a bit tenuous in the Reaction area.
Quite interesting, though - a good effort.
I pretty much agree with the others. It seems quite random. And the tutorial was way too fast.
Hm, interesting game, but I didn't really get into it. The movement of the guys seems pretty random (as others have said), so it felt like it's based more on luck than strategy really. Also, sometimes I couldn't create new guys even though I was below the maximum and had enough cash.
Great that you included an AI and a tutorial btw. The tutorial went by too fast at times though.
A very interesting game, I wasn't entirely sure what was going on but I won the games I played. The tutorial was definitely a nice addition, but the game shouldn't have been running in the background and the boxes should have had an OK button on them or something.
tutorial flashed by too quick to fully understand what was going on, i just made a guy and watched what he did, still confusing, i caught a note about not being allowed to create a guy that would die anyway, but i wasn't sure what would have killed it when i couldn't create sometimes, seeing the harsh penalty of futility would have given me a better understanding than just preventing my action.
Kind of complicated, but the AI was loads of fun to watch play the game :)
Echo: Randomness is a bit annoying, your actions don't yield obvious returns/results. Gameplay may be too complex. I don't have the patience to really get into difficult puzzle/strategy games so I might be missing some/any deeper nuances.
Sound is very loud, but ok (of course ;))
Interesting game, complicated at first, took a while to figure out what to do. But I was able to win.
the tutorial went way too fast for me to take anything in, so I was pretty blind starting out, but I got the hang of it in the end, though some of the finer points prolly still elude me ^_^;