FoonLudum Dare ExplorerLD11 → (T+48:48) Final Entry: BlockOut v0.LD48_11

(T+48:48) Final Entry: BlockOut v0.LD48_11

By lonestranger

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CategoryRankScoreCount
Innovation183.5016
Overall562.5317
Fun592.0617
Theme622.9417
Graphics422.7117
Polish582.3816
Food202.6913
Journal193.4715
Technical442.5014
Audio1
Humor4
Timelapse1

Comments

Dathgale

It's an endurance game. It starts so easy I can't possibly lose, and the difficulty setting doesn't increase.

You've got a good idea, though. If the computer were smarter and the ball bounced more sharply, then I would have to budget my resources and the game would be more interesting. Or you could even remove the AI entirely and make the object of the game to keep the ball in play for as long as possible (and open up the entire top of the screen if you do this, otherwise adding blocks is unnecessary).

jolle

Good idea, but too easy here. You just sit and wait and do nothing, which isn't fun at all.

Wiering

Interesting idea, but this version is too easy. I agree with what Dathgale says.

pekuja

Nice idea, but the game gets boring and easy very quickly. You should make the ball go faster or have multiple balls or something. A mouse interface would had also probably been a good idea.

Hamumu

All good comments preceding mine, and I will add that the bounce effect is very broken... I lost when I had a really thick wall, because the ball decided to instakill about 4 double-blocks, bouncing onto the other side of them as it went.

Looks like you were more interested in the backwards and defense themes than minimalist!

It's a cool idea, but it will take a major change to reach "fun" status. A first step might be to triple the ball and paddle speed, quadruple the rate you make money, fix the collision, and give it mouse control! Right now, as others said, it's very boring. Even though I made a big every time the computer dropped the ball, I didn't like it anyway, since it meant more waiting.

thedaian

Not a bad idea, but Hamumu pretty much nailed the problems. Speed up the game (or start at the speed it is, and make it go a lot faster each time the computer 'loses'), and you've got a potentially fun game.

keeyai

Agreeing with Hamumu across the board. Good concept - balance it better.

SethR

Not really finished but I can appreciate what you were going for. High marks for that pizza pic, yum.

philhassey

No java here, sorry :(

drZool

Having mouse control and more speed and it might be fun.

DrPetter

I think I won. The ball ended up in an infinite bouncing pattern, so it couldn't possibly hit my goal unless I placed a brick in its way.
The idea is really nice, and it makes for an interesting twist on the whole thing. Collisions in this implementation are a bit shaky though, and that results in some unfair situations where the ball gets tangled up and takes down a large number of bricks at once.
It's also a bit annoying that the only way to gain more cash is to wait... a long time. Might have been better to include some more alternative sources of income, like selling old bricks or building certain structures that aren't really helping to protect the goal but rather help you to raise money instead, or something like that. Maybe you had some of that stuff planned already.

HybridMind

Can't really say anymore than Hamumu and DrPetter and others have said already.

pansapiens

Some difficulty installing / running (see your 'final' post). Nice concept, graphics were nice and minimal, but too easy. Way too easy ... needs to ramp up the difficulty more quickly from the start.

phren

For some reason I can't manage to run this. :(

negativegeforce

cool. playing the roll as brick builder instead of the guy behind the paddle.