FoonLudum Dare ExplorerLD10 → Updated version of my game

Updated version of my game

By papper

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CategoryRankScoreCount
Innovation133.5714
Fun242.7914
Overall322.7914
Theme213.2914
Polish332.4314
Graphics442.0714
Humor202.176
Audio252.9314
Technical292.8513
Journal213.4010
Effort243.3813

Comments

TenjouUtena

A great take on a shooter! I think something like this could be developed into something really fun.

SteelGolem

agh exit on gameover booooo! the game coulda been more though

Wiering

Nice idea, very hard to play!

Samiljan

Cool idea that works pretty well.
Needs some nicer graphics and
more variation though.

Hamumu

Got the working version! But not entirely working. The keys wouldn't work really often, like I'd head down with space held, and then hit up to go back up and I'd just stop dead. Had to let go of all keys to get it going. This made it virtually impossible to play, and most of the boxes got away. But I got some of them!

I like the simple concept. I wanted the bombs to move forward more slowly, so I could accumulate a lot more of them. It always felt like I could only pop one small area of them instead of flooding the screen and blasting it all at once. I also wish they had a bigger blast radius, because it didn't feel right that my pile of bombs somehow managed to miss one of a set of 3 boxes.

I like the scrolly level intros, although I was so busy trying to get bombs out for the boxes, I couldn't really read them.

I like how it works conceptually... it's like being the Demoman in Team Fortress, except that lets you hide behind a wall and hit the button when you think it's the right time.

Aha, I figured out the key problem: if you push up while you still have down held (or same for left and right), you just stop. Even once you let go of the other direction, you don't move in the direction you still have held.

Endurion

Thanks for fixing the glut stuff.

Nice idea, it could live up with more different elements.

gimblll

Needs much more gameplay elements, now it couldn't hold my attention for long. Also, the bombing seemed to not work really well, less bombs and bigger explosion radius could work.

Deepflame

It is not immediately clear as to how to play the game, I spend the first 15 seconds spraying bubbles and then 5 seconds lasering stuff before I realized I had to make bubbles and then laser then at the right time.

The fact that the controls don't always pick up that they are pressed make it very difficult to play the game. Often I'd end up missing a lot of blocks because I couldn't laser for some reason. I had to release the bubble button, wait a fraction, then laser them.

The idea is pretty good, but I think the bubbles stray away from eachother too much for the chain reaction to truly kick off. I often had the idea that the popped bubbles were simply caught in the laser anyway.

chaotikZA

This was a good idea and somewhat fun (could be lots of fun with some tweaking). Also Agree with everybody that said it needs better graphics and maybe a little more variation.

Well done on finishing an entry for your first LD!

PS. I also had some trouble with the controls being a bit unresponsive; especially when the boxes were close and I wanted to quickly fire and detonate some bombs. Specifically I can hold space to drop bombs, but I have to release space, then press control to detonate - would be better if I could just tap space even while dropping bombs.

mjau

I really like the idea, could have been a lot more fun if the game had been more finished I think =]. As it is the game ended up feeling somewhat 'empty'.

Also, this is another game that gets hit by keyboard hardware limitations (google 'keyboards are evil'). Don't mix holding space with arrow keys! The space key blocks movement. (I think there's something else wrong too though, since ctrl seemed to block the arrows sometimes too, which isn't usually the case when it's just the hardware's fault)

I liked the level intro text scroller =)