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Tiny Floppy
Tiny Floppy
By deneb
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 437 | 2.91 | | |
| Theme | 611 | 2.64 | | |
| Audio | 684 | 1.67 | | |
| Mood | 784 | 2.00 | | |
| Overall | 834 | 2.18 | | |
| Fun | 844 | 1.82 | | |
| Graphics | 891 | 1.55 | | |
| Coolness | 1007 | 20 | | |
Comments
raptor85
2012-04-23 16:55
you're missing the linux version of all the libraries, you only packed the windows ones
libsfml-audio.so.1.6 => not found
libsfml-graphics.so.1.6 => not found
libsfml-window.so.1.6 => not found
libsfml-system.so.1.6 => not found
devwil
2012-04-24 22:45
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Very hard to understand and play. It's a fun idea though
kelp
2012-04-26 18:20
It didn't work on mu pc. A process was running in the background, but nothing showed. Too bad, it looks interesting.
arkazon
2012-04-26 19:12
A good idea, not overly sure how well it worked though. I ended up just building the odd thing and attacking repeatedly, I don't think I ever saw the computer fight back so I didn't build any defenders.
Got a bit frustrated at having to repeatedly click attack then the target, would be nicer if I could click attack then click the target multiple times, with right click cancelling the action (or something along those lines).
Extra points for innovation!
I captured everything but the CPU and ports, then got a C++ Runtime Library crash. Still a cool idea, I like hacking games :)
vdogamez
2012-04-28 21:27
When I try to launch it, the executable shows a white screen and doesn't respond. Unfortunate, as it looks cool.
johanp
2012-05-01 14:37
While I like the initial concept I had a hard time understanding what actually happened, even though I read the instructions.
I not only had to give permissions to your binary (running on linux), I also had to give permissions to every file your binary tried to access. Still, it wasn't enough as it needed libraries I didn't had. You only included the .dll version for them.
This is a pity, it looked interesting.
Nice idea, but need more feedback for player action. Despite the use of sounds, I was unsure of wich of my action work or didnt work. Especially attacks. Some light animation of virus coming from your computer to the target would have help to figure out what is really happening
Try to make a web/Mac version next time! :)