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Dungeon Runner
Dungeon Runner
By vilya
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Mood | 344 | 2.71 | | |
| Humor | 347 | 1.87 | | |
| Theme | 397 | 2.89 | | |
| Fun | 414 | 2.50 | | |
| Overall | 426 | 2.75 | | |
| Innovation | 435 | 2.39 | | |
| Audio | 437 | 1.75 | | |
| Graphics | 486 | 2.36 | | |
| Coolness | 1364 | 46 | | |
Comments
Pretty frantic when you get enemies chasing you! Maybe the turning could do with some acceleration to stop it being so twitchy. Also I never found the exit :-(
If you're interested in WebGL stuff you might want to check out our engine, PlayCanvas.
I was really hoping you didn't put a jump-scare in there. XD
vilya
2013-05-01 16:11
Thanks for the comments!
@daredevildave acceleration is a great idea - I'll add that to my post-compo version. PlayCanvas doesn't really sound like my cup of tea though, sorry - for my personal projects I prefer to stick with open source frameworks.
trench
2013-05-01 21:56
Sensitive controls but great otherwise!
ointment
2013-05-01 22:17
This is creepy, I jumped a bit when the first enemy ran at me from behind. As non-existent as the gameplay is, the super-sensitive controls don't really work with it.
Pretty good. :)
doos
2013-05-01 22:19
Really enjoyed running away from the goblins(?), nice mechanic.
vilya
2013-05-01 22:22
@doos I was thinking Orcs... :-)
tyro
2013-05-01 23:12
I wish there was a way to attack. Those evil cylinders gave me the creeps. Good job!
Looks good, but as others have said, the turning controls are way too sensitive (almost to the point of making me dizzy as a spun around looking for coins). I'd also put some sort of feedback as the enemy makes contact... I almost missed the little health percentage gradually going down until my second game. Good start to a fast-paces dungeon racer though!
mort96
2013-05-01 23:13
+1 star for using WebGL ;)
Neat game!
ariake81
2013-05-01 23:20
Intense! scary freeking cylinders, their AI logic and the environment really add to the atmosphere. reminded me of slender in a minimalist kinda way!!
Nice WebGL stuff, controls need a bit of tweaking but globally good :)
vilya
2013-05-02 08:54
@Tyro not having a way to attack was deliberate and not JUST because I ran out of time. :-) I thought it might detract from the running aspect of it. But I did think about having maybe something you could throw behind you to slow down your pursuers.
Good ideia, great graphics also :)! I thought the camera turned too fast though
neonlare
2013-05-03 11:49
Definitely a panic attack or two when enemies come out at you from the shadows. Very basic in terms of "characters" but that adds more to the game I feel. Certainly a fun romp for a while, plays a bit like Pac-Man in a more Labyrinthy, Scary sense :).
Cool! The commands are frustrating in some moments. Good Job!
Fun little chase. I think mouse control would work better. I kept finding the exit with exactly 5 gold.
Yeah, runs great!