FoonLudum Dare ExplorerLD26 → Dungeon Runner

Dungeon Runner

By vilya

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CategoryRankScoreCount
Mood3442.71
Humor3471.87
Theme3972.89
Fun4142.50
Overall4262.75
Innovation4352.39
Audio4371.75
Graphics4862.36
Coolness136446

Comments

daredevildave 2013-04-30 14:40

Pretty frantic when you get enemies chasing you! Maybe the turning could do with some acceleration to stop it being so twitchy. Also I never found the exit :-(

If you're interested in WebGL stuff you might want to check out our engine, PlayCanvas.

daanvanyperen 2013-05-01 01:23

I was really hoping you didn't put a jump-scare in there. XD

vilya 2013-05-01 16:11

Thanks for the comments!

@daredevildave acceleration is a great idea - I'll add that to my post-compo version. PlayCanvas doesn't really sound like my cup of tea though, sorry - for my personal projects I prefer to stick with open source frameworks.

trench 2013-05-01 21:56

Sensitive controls but great otherwise!

ointment 2013-05-01 22:17

This is creepy, I jumped a bit when the first enemy ran at me from behind. As non-existent as the gameplay is, the super-sensitive controls don't really work with it.

bradleysmith 2013-05-01 22:19

Pretty good. :)

doos 2013-05-01 22:19

Really enjoyed running away from the goblins(?), nice mechanic.

vilya 2013-05-01 22:22

@doos I was thinking Orcs... :-)

tyro 2013-05-01 23:12

I wish there was a way to attack. Those evil cylinders gave me the creeps. Good job!

mtthwcmpbll 2013-05-01 23:13

Looks good, but as others have said, the turning controls are way too sensitive (almost to the point of making me dizzy as a spun around looking for coins). I'd also put some sort of feedback as the enemy makes contact... I almost missed the little health percentage gradually going down until my second game. Good start to a fast-paces dungeon racer though!

mort96 2013-05-01 23:13

+1 star for using WebGL ;)

Neat game!

ariake81 2013-05-01 23:20

Intense! scary freeking cylinders, their AI logic and the environment really add to the atmosphere. reminded me of slender in a minimalist kinda way!!

edocentrique 2013-05-02 07:45

Nice WebGL stuff, controls need a bit of tweaking but globally good :)

vilya 2013-05-02 08:54

@Tyro not having a way to attack was deliberate and not JUST because I ran out of time. :-) I thought it might detract from the running aspect of it. But I did think about having maybe something you could throw behind you to slow down your pursuers.

thesarcastic 2013-05-03 11:45

Good ideia, great graphics also :)! I thought the camera turned too fast though

neonlare 2013-05-03 11:49

Definitely a panic attack or two when enemies come out at you from the shadows. Very basic in terms of "characters" but that adds more to the game I feel. Certainly a fun romp for a while, plays a bit like Pac-Man in a more Labyrinthy, Scary sense :).

pabloalexandre31 2013-05-05 03:31

Cool! The commands are frustrating in some moments. Good Job!

spiridion 2013-05-10 01:41

Fun little chase. I think mouse control would work better. I kept finding the exit with exactly 5 gold.

minionstudios 2013-05-10 03:10

Yeah, runs great!