FoonLudum Dare ExplorerLD27 → tenSecondsToANotSoCoolExperience

tenSecondsToANotSoCoolExperience

By dudsen

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CategoryRankScoreCount
Coolness371
Graphics3043.33
Mood3413.03
Humor4362.45
Audio5522.56
Innovation10302.22
Overall11062.33
Fun11191.97
Theme11232.17

Comments

suese 2013-08-26 19:53

The collision and controls seemed really wonky.

vardgames 2013-08-26 19:55

great graphics but what's the objective of the game?

chronusz 2013-08-26 19:57

The controls are a bit slide-y, and the collisions make it hard to move around, but it's a nice little exploration game :)

feysoura 2013-08-26 20:25

Controls were nnnaiaeneninmg.. you know?
Concept was good but I think it need more work! Sound almost gave me a heart attack.

martin_monosys 2013-08-26 20:30

Nice graphics and sounds, but not a lot to do... Controls indeed feel very strange.

mase 2013-08-26 20:37

Great looking environment... and a quintessential Ludum Dare ending! :P

hunlyxxod 2013-08-27 17:53

This is not really a game but the environment is beautiful. Perhaps you should join a team for the next Ludum Dare.

reverend-speed 2013-08-27 18:05

That was entertaining - was all psyched up for a Saw-like experience. Thanks for upsetting my expectations! Really liked your animation for getting off the bench - how did you do that? (I have ideas, but exactly...?) Thought the fishing hut was entertaining! Did you use a non-standard fps controller? More! I demand more!

doonay21 2013-08-27 19:20

Moody and.... creepy ;) I really like the graphics!

choqaae 2013-08-27 19:25

Great graphics, but you move too slow when going uphill

dudsen 2013-08-27 19:43

First of all, thank you guys for all the positive comments. Didn't expect that... especially because this isn't a finished game at all. Don't know what happened to the controls. As #Feysoura said: pretty 'nnnaiaeneninmg' . Sorry. Tweaked the values in the last minutes probably to the wrong numbers. Haha, but hey probably the guy your playing is just still dizzy from some poison or whatever :D

@Reverend Speed: Animation was just simply Keyframes with the build in Animation Editor in Unity. Just altering the orientation of the FPS Cam and setting keyframes (carefully or you run into a gimbal lock). Fast and dirty solution ;)
By the way, saw that you updated your upload as a jam entry. Concept is amazing. Gonna try the new version out in a sec!

And again, thanks to everyone. Feels really good being part of the Ludum Dare compo/crunch - hell. Cool thing to see what all you gays made within 48h. Ok up for more rating now :)

dudsen 2013-08-27 19:49

ok that looks... um unpolite. i meant "guys". not gays :D no offense, no offense , haha

hypnohustla 2013-08-28 10:21

Nice weird little game. The player seemed to get stuck alot and it felt like you were skating on ice all the time. But the overall surreal mood was quite nice :)

jlauener 2013-08-28 19:44

Haha man, you got me really scared at the beginning. Turned out to be quite the joke in fact :)

The game is quite huge and I had fun exploring for a while. Although as other reported, the controls were not that good.

vvolis 2013-08-29 07:55

Dont know if the crazy controls were intentional (like I am drugged), but they worked for me. Looks good, but thats about it.

puck6633 2013-08-29 08:00

I really liked the fake out at the start! I'm glad to hear you learned a lot, and I'm still learning Unity myself, but I'm sure you're aware there are a number of problems so I'll limit my critique to constructive notes:

#1 - The 48 hour competition requires that all game assets be created during the 48 hour period. As far as I am aware that applies to textures as well. While the graphics are beautiful, much of it looks like standard assets or CG Textures.

#2 - The intro sequence was pretty confusing, and I wasn't sure if I was in control of my character or not. For example, the default jump ability was still usable. In this situation I would recommend not using the FPS camera, and instead apply your animation to a normal static camera that can't be player controlled. Then, when your animation finishes — perhaps check animation.isPlaying() on Update — you can create the FPS controller with Instantiate();

#3 - The physics of the player are pretty frustrating. You should probably reset them to the default values and ensure that you remove any physics materials you might have set.

#4 - The bridge had pretty wonky collision detection because it seemed to be a mesh collider, you should use a box collider instead, and add child GameObjects with colliders for the posts and/or invisible wall to keep the player from falling off. This can be done visually in the editor for ease of use.

I hope these notes help you a little bit and I encourage you to keep learning as much as you can! See you next time around!

thermite 2013-08-29 20:34

Lovely graphics and atmosphere, just needs a bit more gameplay!

optimus6128 2013-08-29 20:38

Great graphics, atmosphere, it's just unfinished with clumsy controls.

edocentrique 2013-08-29 20:55

Heya ! I liked it, it was kinda scary at first :) It remember me my first tries with unity, so I think you might want to know what are the few things that can improve your creation:
-Add some invisible walls around the playground so nobody can jump off the island
-Make sure to desactivate all character movements during cutscene (except maybe mouse in this case?)
-Remove trees that fly above the terrain
-Try to stick panel to wall
I know it's details but it will really looks more polish, even if it's not finish !
Good start :)

drkrunk 2013-08-31 00:17

This was very interesting. The controls were a little weird and it seemed a bit slow but other than that, very cool idea.

sengi 2013-08-31 13:50

I love that shit) I put in my pants when the time has gone!

cyberyeti 2013-09-05 22:52

Pretty cool, more environmental restraints not just invisible walls would be cool. with more polish it could be cool