Foon → Ludum Dare Explorer → Users → Puck
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Where Lights Never Wander | compo | 1052 | 2.45 | 2.14 | 2.45 | 2.52 | 2.55 | 2.77 | 1.33 | 2.56 | 35 |
Puck leaves an average of 4.0 feedback comments each event.
LD27 — 10 Seconds (4)
MegaPunch by Nick Weihs 2013-08-29T08:03:00
Wow! Just wow. I'm only just starting to learn about networking in Unity myself, but I'm quite impressed that you managed to make an MMO game in a weekend. Well done!
tenSecondsToANotSoCoolExperience by dudsen 2013-08-29T08:00:00
I really liked the fake out at the start! I'm glad to hear you learned a lot, and I'm still learning Unity myself, but I'm sure you're aware there are a number of problems so I'll limit my critique to constructive notes:
#1 - The 48 hour competition requires that all game assets be created during the 48 hour period. As far as I am aware that applies to textures as well. While the graphics are beautiful, much of it looks like standard assets or CG Textures.
#2 - The intro sequence was pretty confusing, and I wasn't sure if I was in control of my character or not. For example, the default jump ability was still usable. In this situation I would recommend not using the FPS camera, and instead apply your animation to a normal static camera that can't be player controlled. Then, when your animation finishes — perhaps check animation.isPlaying() on Update — you can create the FPS controller with Instantiate();
#3 - The physics of the player are pretty frustrating. You should probably reset them to the default values and ensure that you remove any physics materials you might have set.
#4 - The bridge had pretty wonky collision detection because it seemed to be a mesh collider, you should use a box collider instead, and add child GameObjects with colliders for the posts and/or invisible wall to keep the player from falling off. This can be done visually in the editor for ease of use.
I hope these notes help you a little bit and I encourage you to keep learning as much as you can! See you next time around!
1010 Runner by Obscuremoon 2013-08-29T07:34:00
Very cute. I like the idea of taking photos and stitching them together as a sprite for the competition. The gameplay is also quite solid, which is important. Just a couple of things:
It's not immediately apparent that bushes will stop you, which is not a big deal considering the short life cycle of the game, but it's something to consider.
It's also not clear that the black rocks are destructible. I understand now that the cracks are meant to convey this, but they really just look like part of the texture. Adding a large throbbing "X" over the rock would help convey the idea that you have to dash into it.
Keep up the good work. I hope to see you at #28!
Amulet in Ten by mtrc 2013-08-29T07:27:00
I loved it! The graphics are simple but stylish and get the job done, the audio fits (though an attack/hit sound would have been nice) and the gameplay is top notch. In fact I have to say some of the puzzle are quite devious, and even the difficulty curve is pretty good for a 48 hour game.
The whole thing feels very polished and has an Amiga era charm to it. Well done!