Foon → Ludum Dare Explorer → MiniLD → MiniLD 40 → Latency: The Game

Latency: The Game

By bipolarmike

Percentile
CategoryRankScoreCountMini 40Ever
Overall53.2582.863.8
Innovation14.0097.192.5
Fun122.7554.238.7
Theme252.3831.420.1
Graphics252.3831.420.0
Audio182.3348.538.8
Humor73.2580.083.1
Mood73.1382.865.0
Coolness36288.880.2

Comments

spokenbluntly22 2013-02-25 00:21

Neat Idea, but I can't get past some tall parts due to sticky keys maybe you should change it to Ctrl or some other key!

bipolarmike 2013-02-25 00:22

Oh yeah, stupid sticky keys... I'll change it to Space Bar :)

bipolarmike 2013-02-25 00:26

Done! Re-uploaded!

bipolarmike 2013-02-25 02:06

Aaannnddd sound added, a bug fixed, and a title screen added :)

Sheegoth 2013-02-25 03:12

Nice concept! I dislike latency, but this game it fun. Nice work!

hayawi 2013-02-25 03:36

I HATE IT! Just kidding, its very very nice, except for the terrible lag (lol). but its a cool concept

dasrkrain 2013-02-27 03:45

I think there is a good concept here that might be worth exploring further.

bipolarmike 2013-02-27 10:58

Thanks dasrkrain, I plan on adding more levels and features later, I have a lot on my plate right now :) I'll update here when I get back to this project, as well as on my Twitter account @BipolarMike

hayawi 2013-02-27 21:50

It was a neat idea, and I enjoyed playing it, although I guess enjoyed might not be the word I would use. Something more like, loved hating it :P

martin_monosys 2013-02-28 19:33

Oh boy, this is nasty... It's a great idea, but as a game, it's very...um... wrecking my nerves !!! :)

jorjon 2013-03-02 21:42

Nice idea! But is there a way to get the last cube? I got 2/3 but the last is impossible!

sanguine 2013-03-03 10:15

I love the idea, it's a super awesome concept. I would however change some things in the level design, because as of now the difficulty doesn't ramp up at the beginning, but instead the first 'puzzle' is harder than the second one.

spelchan 2013-03-06 03:44

A bit too much latency making the game a bit too frustrating. Still, neat concept.

bipolarmike 2013-03-06 19:29

@jorjon: Yes! You have to get it before you get the key :)
@Sanguine: Agreed, when I eventually expand the game I'll work more with the balancing issues, etc
@Spelchan: I'm thinking of lowering it, or having multiple difficulties