spokenbluntly22 2013-02-25 00:21
Neat Idea, but I can't get past some tall parts due to sticky keys maybe you should change it to Ctrl or some other key!
Foon → Ludum Dare Explorer → MiniLD → MiniLD 40 → Latency: The Game
By bipolarmike
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 40 | Ever | |
| Overall | 5 | 3.25 | ||||
| Innovation | 1 | 4.00 | ||||
| Fun | 12 | 2.75 | ||||
| Theme | 25 | 2.38 | ||||
| Graphics | 25 | 2.38 | ||||
| Audio | 18 | 2.33 | ||||
| Humor | 7 | 3.25 | ||||
| Mood | 7 | 3.13 | ||||
| Coolness | 3 | 62 | ||||
Neat Idea, but I can't get past some tall parts due to sticky keys maybe you should change it to Ctrl or some other key!
Oh yeah, stupid sticky keys... I'll change it to Space Bar :)
Done! Re-uploaded!
Aaannnddd sound added, a bug fixed, and a title screen added :)
Nice concept! I dislike latency, but this game it fun. Nice work!
I HATE IT! Just kidding, its very very nice, except for the terrible lag (lol). but its a cool concept
I think there is a good concept here that might be worth exploring further.
Thanks dasrkrain, I plan on adding more levels and features later, I have a lot on my plate right now :) I'll update here when I get back to this project, as well as on my Twitter account @BipolarMike
It was a neat idea, and I enjoyed playing it, although I guess enjoyed might not be the word I would use. Something more like, loved hating it :P
Oh boy, this is nasty... It's a great idea, but as a game, it's very...um... wrecking my nerves !!! :)
Nice idea! But is there a way to get the last cube? I got 2/3 but the last is impossible!
I love the idea, it's a super awesome concept. I would however change some things in the level design, because as of now the difficulty doesn't ramp up at the beginning, but instead the first 'puzzle' is harder than the second one.
A bit too much latency making the game a bit too frustrating. Still, neat concept.
@jorjon: Yes! You have to get it before you get the key :)
@Sanguine: Agreed, when I eventually expand the game I'll work more with the balancing issues, etc
@Spelchan: I'm thinking of lowering it, or having multiple difficulties