Foon →
Ludum Dare Explorer →
LD39 →
The Singularity Wars
The Singularity Wars
By dollarone
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.75 | 6 | |
| Fun | | 3.25 | 6 | |
| Innovation | | 2.25 | 6 | |
| Theme | | 3.00 | 6 | |
| Graphics | | 2.75 | 6 | |
| Audio | | 3.00 | 6 | |
| Humor | | 2.00 | 5 | |
| Mood | | 2.50 | 6 | |
Comments
I played against myself. There are some interesting mechanics. There is the classic chess choice of taking the center (i.e. taking control of neutral factories to gain an edge), vs counter-attack on the side (i.e rush to the adversary). I didn't managed to launch bombs with the annihilator. There is a Civilization feel to it, but with units that must work together. There is probably a way to make it a nice tactical-strategy game. It still needs a lot of work and play-through to adjust balance but there is potential. Probably adding more factories and bigger map can make the game even more fun.
udo
2017-08-04 14:01
I played hot seat multiplayer with myself :) There is a lot to like about this game. Maybe the UI could have been a bit more intuitive, but it did the job. Playing against myself ended in a bit of a stalemate even though one faction took control of the neutral factory it was pretty hard and lengthy to actually overcome the enemy. Overall very promising, looking forward to that post-compo version! :)
Edit: after thinking about this for a while, an idea to make the gameplay more dynamic would be to add a secondary objective to the mission (other than just annihilation. For example, if the map had a reactor in the middle, and factions had to hold that ground in order to get an energy boost from it, that might add another interesting layer of depth.
aurel300
2017-08-05 10:07
We streamed your game with Danae plays on Twitch. :) Here's a link:
[Danae streams Ludum Dare 39: Day 2, part 1: The Singularity Wars](https://youtu.be/bhOEvC7XxZo?t=23m27s)
Cute little strategy. You might want to spend more time getting rid of bugs next time though :D (different cost of units for the two teams, inability to attack from certain spots / move into them, UI glitches in the sidebar) … Apart from this the balance is probably off – whoever gets extra factories first has a very large advantage. Maybe add other elements to the game, e.g. you need to use resources other than energy to build units in factories? I was also unsure about the very slow battery recharging on units, though maybe I was just too impatient.
We had fun playing the duel though, so good job! :)
bombjack
2017-08-08 08:48
I really like the idea. It's a simple but effective wargame.
eremiell
2017-08-08 17:27
Nice graphics, nice audio, nice execution.
I'm not much into wargames, but there's certainly some gameplay here.
Nice piece kudos to you.