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cjmarchione

Games

YearLDThemeGameDivisionRankOvFuHuMoCo
201534Two Button Controls / GrowingHijinks High: Orientation (Ludum Dare 34 Edition)jam6413.193.053.263.2087

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Humor vs Overall

Mood vs Overall

Comments by cjmarchione

LD34 — Two Button Controls / Growing

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-16T01:57:00

Thanks for playing and commenting, folks!

Kush: Gotta brush your teeth! (the command, if you'd like: use toothbrush with toothpaste)

mappel: Once you get some noise going, you'll be able to lift that mail slot for the desired effect.

*** SPOILER, if you'd like the answer ***
You need to do two things. Once the janitor brings in the box, use the pencil with the box. Next, use the key with the cage. Then, you can lift the mail slot.
*** END Spoiler! ***

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-16T05:33:00

Hi, Crowbeak: try 'hit alarm' (without quotes.)

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-16T21:28:00

Hi Krafty,

Let's try giving the longer way a shot: after you install Quest, try opening Quest and then opening the game from the program's File menu.

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-18T21:32:00

Thanks! There are a number of things that are optional and not mentioned in the walkthrough, though the player will have to do them to get through the final release. They are present in this version, thankfully--and give the game a little extra playing time.

Without the walkthrough, a thorough play could last at least a half an hour, depending on the player's familiarity with text adventures.

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-19T08:12:00

Thank you! The game's intriguingly particular about having them toasted, though in future versions I think I'll have a message about Roger not wanting to eat them uncooked (providing a fair hint to the player about what to do.)

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-20T04:49:00

zulman: Thank you very much! You got me to look into Telegram.

Stuntddude: I appreciate your feedback. I've been waiting to see if anyone would go ahead and complete the game.

In response to your points:

- I did a fair share of testing the appearance of the text, so I'm curious when/where you're getting it in the wrong order. I'm guessing it has to do with revisiting some rooms that I wasn't anticipating the player revisiting at certain points.

- This game is inspired by text adventures and point and click games of the past, in which eccentric solutions are generally the norm (consider a game like Maniac Mansion, in which one of the unlikely ways to win involves building a radio system that can contact space aliens.) The waiting room solution is actually my favorite in HH:O, though I get that it isn't necessarily the most likely solution--I consider one of the key features of these games is that a bizarre solution is sometimes the right answer after all.

- Since the LD34 release, I've retooled the help system so that the game's logic and commands are given a brief introduction (actually, I did this today!)

- I'll fix that Sid bug for sure. The Quest engine can be quirky when it comes to timed events like that one. I didn't think too much about it because I didn't expect anyone would return to the waiting room. What I might do is just put up a message like 'Why would you want to go back there?' if the player tries to go back.

- The lack of extra dialogue is due to the time constraints of LD. I have quite a bit more dialogue written down.

- I'll look into the direction issue you mentioned. If it's concerning the hallways, that's because I'm operating under the idea that the hallways are very long, and I didn't want to put in extra hallway rooms in which there wasn't much for the player to do.

- The Sparky thing isn't a bug as far as I can tell, but I'll look into it.

- Because of LD time restrictions, closing objects wasn't something I spent too much time on coding. I assumed that most players wouldn't even bother closing items, but I'll fix that in future versions.

Thanks for all the feedback. The humor style might be considered the 'selling point' of this game, so I'm glad you appreciated it.

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-21T03:44:00

I definitely appreciate the feedback. I will consider it for sure when I make the in-game walkthrough.

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-21T14:44:00

bob_fish: Thanks! Avoiding spelling errors is one of the biggest initial challenges when making a game like this. :)

x92rwzb: In the final version I will be adding some images, though in the classic text adventure genre, there were no altered visuals other than text, colors, and perhaps a blinking cursor.

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-31T16:08:00

eerongal: I agree! Thanks!

PKCat: I added a walkthrough in the game description. It only covers the quickest solution, but I did test it through and it works.