vodzik 2019-05-18 21:02
I like this.You have manage to create a couple of levels and challenging boss. I think sounds would add some juciness to combat, and massively improve this game.
Foon → Ludum Dare Explorer → LD44 → Forfeiting Your Soul
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1007 | 2.89 | 25 | |
| Fun | 954 | 2.78 | 25 | |
| Innovation | 1024 | 2.50 | 25 | |
| Theme | 878 | 2.93 | 25 | |
| Graphics | 794 | 3.10 | 25 | |
| Audio | 704 | 1.60 | 21 | |
| Humor | 782 | 2.40 | 22 | |
| Mood | 909 | 2.81 | 24 |
I like this.You have manage to create a couple of levels and challenging boss. I think sounds would add some juciness to combat, and massively improve this game.
Nice game! I especially like the player sprite. The animations, while simple, add a nice touch. Also cool you ended it with a boss fight. During the first level I was wondering what the tie in to the theme was but that became apparent in level 2 with the upgraded attack/boost. I thought the button choice for attack was a bit strange (I think spacebar would probably work better) and I noticed the enemies getting stuck on each other and walls which is something that could be tightened up post jam. Also I didn't see any reason to actually use the boost. Nice job!
I, do not like this game a ton. Let me explain.
In it's current state, it doesn't do much to set itself apart from all your typical dungeon-exploration, enemy-killing games. I would forgive this for a jam, but to be honest, it seems a little lazy and uninspired to do a game type as prevalent as this with nothing to jazz it up. You could add some interesting mechanics, some interesting items, particle effects, nice music, or even just polish it up. But as it is, it's not super fun to play.
Sorry my review was negative, but if you want to make a legitamately fun game, I think some novelty is required, if not novelty then at least polish.
P.S. If you are a novice/new game maker, I can totally forgive you, and great job for one of your first games!
The game is a little weird, if it is your first game, it's okay, but there are a lot that you need to get better... For example: - It looks like I'm walking with my chest, that gets WAY more obvious when you are fighting agains the boss and the attack range comes not from the foot area but from the chest area
But try not to get this critics as a turn down for you, see this as a way to improve, take our critics and work on it and get better, force yourself to do better, you will get amazed with what you will be able to do ^^
The theme is technically optional. Don't let the other comments get you down. The important part is to make a game. Yeah, you won't score too well in the theme category, but that's fine -- my first jam game didn't fit the theme either, mostly because our artist abandoned us instead of making graphics that felt like "ancient technology".
You should have opted out of the audio category since you don't actually have any audio.
That said, the game itself isn't awful. It's sort of sparse, and if you're a novice to game jams that's to be expected. Next time, be sure to include some information in the description on this page instead of just the credits.
The sprites were nice in this one. I think some textures on the floor or something would have helped make it feel a bit more polished. The boss difficulty was pretty high compared to the previous levels. Nice entry.
I like the graphics, they are nice, one thing though, many time in the boss room I found myself cornered by the boss while trying to grab that bit of health I needed.
Hey! The core mechanics of your game work and that without any major bugs, at least in my playthrough. The gameplay itself was very basic and hard to get much fun out of. The levels looked very uninspiring and cobbled together. Dome more detailed art and level design will go a long way to suck the player in. The general art itself was quite nice. I loked the style and animation. The fighting system lacked some depth and strategy. It was basically just a button mashin system: Walk to enemey and kill theenemy before enemy kills you. No doge, or other defence mechanisms. Also, the hitting system felt very unsatisfying since nothing really happened aside from a red flash.
There's still a lot to be desired by your game, I'm afraid. But as a prototype, it workds well. Maybenext time will spawn a more polished experience :) Keep up the work!
I really like your artwork for this game - the character and knight sprites in particular. Personally, I felt that the game before the boss fight was a little too easy, as there were so many health packs everywhere that I didn't really need to worry about dying. The boss fight was well-balanced, though - I died first time around, then just won the second time around.
I liked the graphics, and the way you did the levels - I had fun and played until I beat the boss.. but I was a bit confused about the message of the game. I didn't understand the woman/friend thing: I think the "story" part of it could be more clear or simpler to really smack us over the head with the point!
Some audio would have been great. The graphics overall were okay though the walls and floors looked odd. Characters looked good though. The collisions were a bit odd, bouncing back like that is always a little jarring and doesn't look good, especially when the camera is locked to the character like this. I'd say look into moving with the rigid body rather than moving the transform yourself. Also, not sure if I missed something but a means to defend yourself and not receive damage would have been nice. Through the whole game it was easy enough to spam attack and get through it but the boss is too beefy for that. I suppose dash is meant for that but it's a bit unclear what deals damage and what doesn't.