FoonLudum Dare ExplorerLD52 → harvest.sh

harvest.sh

By parker-nalch

View on ldjam.com

CategoryRankScoreCount
Overall1703.4721
Fun1863.2821
Innovation174.1021
Theme454.2121
Graphics2003.3921

Comments

infinitysamurai 2023-01-09 06:42

I had a similar idea many years ago, great job

rohanmoon 2023-01-09 06:47

Clever implementation of a unique idea, nice work.

hungryroy 2023-01-13 07:18

Nice concept, and cute and simple implementation, but is there no indication of how much I've already harvested? Is there a time limit? I'm not sure if I'm doing well.

taxol 2023-01-13 07:25

A good prototype.

darkenezy 2023-01-13 13:21

I absolutely loved the idea, but there was no win/lose condition, which made me feel frustrated. Pure aethsetics which possibly could be converted into a puzzle game. Nice job!

parker-nalch 2023-01-13 15:16

@darkenezy @hungryroy thanks for your comments! I need to update the instructions to include viewing the score screen. Pressing escape brings up a summary screen showing how much water you have left, how many seeds you have in your satchel, and how much fuel your torch has remaining. In addition, it shows your current count of ripe crops harvested and crops you let spoil. The failure state is pretty hard to hit, since harvesting ripe crops refills these bars, but once you have zeros in all those bars and no ripe crops to harvest, you have lost the game and can restart by pressing r in the summary screen.

Thanks again for taking the time to play and comment!

sevenzik 2023-01-13 20:54

Cringe, but in a good way:)

pazzi 2023-01-14 01:15

This is really cool! I like how each action has a set pattern/shape, so one has to think strategically before each action, lest they accidentally pick prematurely or outright burn good crops. I can see this being further expanded with an inventory/market system along with quests and penalties. Awesome work! ^~^

xcarl 2023-01-15 17:19

Cool game. The terminal graphics makes it really unique. Great work!

wouter52 2023-01-16 19:03

Fun idea! I had a big smile playing yours! Until I picked all the plants and ended up with an empty field. Then it was pretty much: sow, water water water water, pick and repeat. The starting-field felt a bit like a puzzle, maybe you could have made more puzzles like that! With objectives for instance :-)

eloraju 2023-01-26 21:23

If you make a vim plugin out of this I will 100% install it :smile: It was maybe a tad bit too easy too easy to get to a state where you just couldn't loose anymore. Maybe every movement would cause the plants to grow instead of watering them? 15/5 for the idea and execution :smile:

fnkee 2023-01-26 22:51

Wow, amazing job! A really fun sandbox to play around with. I like how you've given the different functions their unique area of effect ( on a bigger scale this could be such a fun little puzzle game!) - reminded me a lot of playing Dwarf Fortress. Didn't take me long until I started seeing the symbols as buds and flowers :)