quorusa 2018-08-12 21:39
I like assets and noise background. :)
Foon → Ludum Dare Explorer → LD42 → Party Person
By drdolan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 164 | 3.68 | 26 | |
| Fun | 183 | 3.56 | 26 | |
| Innovation | 232 | 3.43 | 26 | |
| Theme | 79 | 4.14 | 26 | |
| Graphics | 518 | 2.87 | 26 | |
| Audio | 175 | 3.33 | 26 | |
| Humor | 21 | 3.87 | 25 |
I like assets and noise background. :)
I really liked kicking people out of the house. I wish i could kick out more people.
Game plays well in browser. Good job on completing the game.
Is it wrong that I enjoyed punting people out of the house? :D Fun concept.
the cat is actually really helpful because sometimes she makes a way through the people 🙂
Lovely entry! A solid romp through and through. I really enjoyed the ambient sounds and the way there's always something to do, just like being a real life party host :) There's a minor quibble about the "flatness" of missioning, like it's consistent to the point of predictable, which is something that could be tweaked if you're developing this further. The way the guests don't move about is a bit annoying as it both feels lifeless (despite the lovely ambient sounds) and clogs up the space.
I kinda wish the hand icon thing meant something. It feels a bit arbitrary. If developing further I'm sure you have more ideas. Like a glass of wine that you pour on someone to make them leave :P Or something :P
And I guess it eventually needs more depth in how you walk through people and move people around.
Good entry! :D
Good entry bud! Really enjoyed kicking the people out of the building. Missions were a little foggy, but I ended up figuring it out. Could probably use some sort of system to tell the player what to do. Good Job!
I loved the idea :D I'm sharing it with my introvert friends.
Hehe, its a very cool entry! Nice idea, intersting gameplay and tasks :)
Very well done!
Btw: 7700 scores :)
Great use of the theme! The game was a great play, and never felt overwhelming with the missions and people showing up. Two possible improvements: - Show a progress bar on completing missions (i.e. how much longer I am stuck repairing the glass) - Have the guests walk in the house through the door and just wander around
Overall this was a great entry. Be proud!
Great gameplay mechanics that fit the theme perfectly. This was a lot of fun and I scored 25200 on my best run. The sound effect for glass breaking was a bit grating, but other than that great sound design. Well done!
Great concept, and super cute. Maybe I was confused but I think I was hitting 'X' to kick people out, not 'c'?
At first I didn't realize the missions were listed at the top and couldn't see the blue arrow all the time, maybe this could start to flash or something when you're about to lose? Also once I was told to get rid of the intruder but couldn't see any intruders in the house.
Overall super well done, I was just sad I never had the cops show up.. not much of a party until that happens :)
Hey I got a 21400! I just wish these people at my party would stop breaking my window. I like the idea of the game a lot. It does feel a bit cheap that on "remove the person" missions, that person/cat can spawn anywhere, including in the middle of a crowd forcing you to press x and hope you target the right person.
Overall it was fun!
@rargrave Whoops! It is 'x' instead of 'c'. Fixed it now.
Hmm, it was actually X to get rid of someone, not C.
This ended up being my best run. partypersonhiscore.png
Very neat art style and the funny sound effects went well with it. I think you should have taken the mspaint aesthetic even further and drawn the rectangles and circles by free hand also. Dunno if it would have looked too messy but at least having some imperfection in them would be better in my opinion. Could have also added some variation to the legit guests to make the intruder harder to notice. And having more different kinds of intruders would make that even more interesting.
Because the guests didn't move at all, were very hard to push around and the get lost cards were so un-plentiful, it was inevitable to run to a impossible situation at some point of time based on pure luck. So it's pretty much RNG deciding how much points you will get regardless of how "well" you do. And to make it even worse, then you just stare at that impossible situation until the time runs out. partypersonthx.png
The dark rooms were quite annoying. Dropping the opacity down of that black darkness even a little bit would have made it more bearable. Also, the player character should be under that black veil too and the light switch arrow weren't moving like the rest of the task arrows.
And speaking of tasks, I think having them take time was bit of a waste of time. They were mandatory to progress anyway so it's not like it was a choice of I had time to do a specific task at some point or not. Or at least add progress bar or something so I wouldn't need to mash on the keys to know if I'm still doing a task, free to move or just stuck because of the guests.
*"Sure thing, I'll get rid of this intruder"*... The cat freaked out like they seem to do when you get rid of them but it didn't get rid of the intrusion task. It just kept running mainly somewhere off screen and periodically appeared on screen for a fracture of a second. partypersonintruder.png
Well never mind, after posting this and looking at the pic, I can see the other intruder quite clearly. :wink: Maybe it's because the robber doesn't have a unique sound so I didn't notice him with my peripheral vision as my main focus was still on the cat.
Anyways, good job!
Super fun game! After a while the sounds become absolutely hilarious.
I've got nothing bad to say. Super entry!