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Sabotage Body Gaurd
Sabotage Body Gaurd
By angelo-saez
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 509 | 3.44 | 21 | |
| Fun | 500 | 3.31 | 21 | |
| Innovation | 711 | 3.05 | 21 | |
| Theme | 588 | 3.60 | 21 | |
| Graphics | 413 | 3.60 | 21 | |
| Humor | 281 | 3.26 | 21 | |
| Mood | 751 | 2.91 | 20 | |
Comments
drachmor
2020-04-20 01:52
I really like how you created structure out of the procedural (noise?) environment! The destructible tiles and move / shoot / retrieve gameloop is very well-suited for this kind of a world. A nice balance between organized objectives and exploration. I'm not sure I reached the true "ending" (and I think the hardest difficulty is near impossible), but I enjoyed what I did play.
The one character who likes milkshakes, I like them.
kubeec
2020-04-20 02:59
Very addictive, but annoying when the opponent appears behind you.
Is fun! Wish I could hold down mouse to shoot though. Cool concept and very cohesive graphics!
mickm
2020-04-20 07:09
Couldnt get to the gameplay part, just stuck infinitely scrolling at the "Landing..." part for me (for over 5 minutes) (Windows 10 64 bit, i7-6500U laptop)
Fun game. The jar file runs on Linux, but gets very slow after the first level (making it much easier, so I couldn't tell if the enemies were harder). I needed to disable my second screen to get the shooting direction correct.
Getting past "Landing..." sometimes took a while and pressing various keys helped (beware: escape quits).
attx
2020-04-21 02:41
Really liked the graphics. Didnt hear any sound, but Im not seeing that mentioned by anyone else so Im not sure if it was my issue or not. Would have loved some sound and music. Game was challenging, right from the start.
gagouman
2020-04-21 04:26
Nice little game, loved the aesthetic and gameplay. A few other monsters with different attacks and sound would have been nice, overall great entry!
cosmojao
2020-04-22 06:19
Very nice entry! I loved the entire plot and how the enemies were annoying
Interesting game, probably the smallest download size so far (though at the cost of hogging up quite a lot of memory since the maps were quite big).
I have to say the bullets could be a bit bigger, the skulls have several hit points as-is, making them harder to hit just guarantees a few will reach my companions.
I liked the deploy, find treasure, return routine; feels like it does good things in terms of progression.
All in all nice job, hope you get your 20 ratings!
Nice idea ! Overall nice work too !
I feel like the skulls shouldn't be able to spawn that close to the companions, as there's no chance you can kill them in a few frames.
Also found an exploit : the companions can pass through the exterior walls, so if you just turn your back to it they will be unreachable, especially if the wall is above or to the right of the player, it's cheat but it could be an interesting mechanic too, you can't move otherwise they'll get out of the wall, so you only are invicible while standing still, combine that with the hardest difficulty and the gameplay turns into a rush to a safe spot, clear out the skulls, wait for an opportunity to move and repeat, which I quite liked :P
Another thing : seems like you can't shoot 1 bullet per frame, so with a spam click macro you could turn the gun into a machine gun, which could also be turned into a mechanic, say an ability for some time or with limited ammo to have a minigun
It has a weird bug that it slow downs for a while and then resumes playing normal from time to time.
I liked the simple graphics, but i found that the lack of music and sounds creates a void in the game that makes it dont fully uses it's potential. It's an interesting approach to have to keep your job alive as a way to fit the theme. Good job!