preda 2021-04-27 02:30
Nice game, really liked how the bone bounced and returned
Foon → Ludum Dare Explorer → LD48 → Diggy the Dig
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 750 | 3.60 | 25 | |
| Fun | 737 | 3.45 | 25 | |
| Innovation | 833 | 3.28 | 25 | |
| Theme | 1291 | 3.34 | 24 | |
| Graphics | 947 | 3.65 | 25 | |
| Humor | 409 | 3.38 | 24 |
Nice game, really liked how the bone bounced and returned
Short and sweet, I like the idea of stunning and using the enemies as platforms. I did have trouble with the in air throwing of the bone, but spam-clicking space and k worked. Nice Job :thumbsup:
Sweet platform game. Nice Work!
Nice platformer. I've always liked games where there was an interesting way to gain jumps. Bouncing the bone off the wall and catching it mid air to regain the jump felt really satisfying.
I just finished it, really interesting and unique mechanics! Nice works! Maybe can add some ingame info or text to teach player about the airborne jump.
Very good game. The mechanic of throwing the bone was interesting and very cool, though a bit difficult at the start. Great graphics. I like the story line as well, very funny.
That's a very cute doggy and a nice platform game. The catch and jump mechanic is a little bit awkward, but works.
Really cute artwork
This game is so cute! I liked the platforming and the interaction with the bone both as a weapon against enemies and also as a means to extend your mid-air jump was an interesting design, and good fun. Also enjoyed that enemies had to be knocked out in the right place to be used as platforms themselves, adds some strategy to when to knock em out :thumbsup: Good job team, this was fun :)
The bone jump is neat, though it feels a bit finicky given the player has to jump twice, but it might work well for long as opposed to high jumps. Using enemies as platforms is just great. Shame it's way too short. I was really looking forward to using enemies as platforms while doing the catch-bone jump. The horizontal movement correction is nice, though I was missing coyote time (or maybe it's short enough that I didn't notice).
Oh such a cute game! i finnnnnnished it! whoo hoo!2021-05-01 00_38_17-Diggy the Dog by yngvarr.png Jumping mechanic took a bit to figure out, but simple enough to be interesting. :-)
It’s a really really cute game!
I like this a lot, for the bit I got through. I think I figured out the bone double-jump, but I just can't do it... Very nice theme though!
Cute artwork and concept ! I like how getting rid off your only weapon makes you jump higher ! Nice risk and reward !
What's up with the sunglasses-wearing potatoes though ?
What a really nice game. It starts like a very standard platformer but how the bone is used throughout the level makes it really stand out. Having the bone bouncing back walls is a nice idea, especially when used to make the character double jump.
Really well done.
I really liked the concept of using the bone as a way to give you a double jump, I think with a little bit more tinkering it could feel very intuitive (like in Mario Odyssey how you throw Cappy out and he gives you a nice vertical boost when you hit Cappy). I think most mouse and keyboard games would use left mouse click or left-shift rather than k for a throw-type action.
Loved the Game. The Art Work including Graphics and Animations where awesome. Was not sure if I like the double jump mechanics but in the end they worked pretty well. Voerall the controlls where really good. I was a bit disappointed that nothing happend at finding the unicorns but so it is.
I faced a situation in your game where you had no chance to forward anymore when you throw your bone in a then unreachable place. So I had to kill myself. And I found out, that enemies are only dagerous directly in front of them. They Back are pretty friendly ;)
Great Game Well Done.
Nice art work and good gameplay :) Good job :thumbsup:
Suggestion: FTUE can be improved a bit by adding in-game hints about a throwing mechanic. It was a bit hard to understand this mechanic without reading the description on the page :eyes: