FoonLudum Dare ExplorerLD54 → Burden Dungeon

Burden Dungeon

By paroxysmal

View on ldjam.com

CategoryRankScoreCount
Overall3.0715
Fun3.0016
Innovation2.9616
Theme3.2516
Graphics3.7315
Audio2.8815
Humor2.1313
Mood4.2014

Comments

wouter52 2023-10-02 13:34

Took me a few tries until I noticed the monster comming to the light. First it did not make a sound when approachting ^^" I almost fell out of my chair when discovering it ^^"

Looking at the screenshots, I can see that I did not make it that far yet. Although I had fun playing your game, I did not go very far.

I like the graphics. I think that is impressive for a compo game. I did, however, think there should have been some background music. Right now its mostly ambient music.

Well done! I see that this is your first 3D title, or am I mistaken?

I'll come back to rate, once ratings are opened.

paroxysmal 2023-10-02 14:36

@wouter52 Yep first 3D game...it was quite the endeavor.

raineshadow 2023-10-02 17:19

Really enjoyed this game! I love horror games especially when darkness is involved. I was very worried to walk around and kept jumping back into the light. Good job overall!

iluvatar 2023-10-02 17:40

This had a atsmophere of a genius design! I absolutely loved it. Honestly speaking, the gameplay wasn't much of a thrill for me, but I didn't really care. I was invested in the darkness and light, I enjoyed walking towards the corners that were not even meant to be accessible hoping to find something haha. It was quite scary and mysterious and I loved it. I'm also quite happy with the no-music take as the footsteps alone give it even more mystery and atmosphere.

john-gabriel 2023-10-02 18:07

Very moody, despite (or maybe even because of?) the basic sound effects. Nice use of volumetric fog, too!

hotaloca 2023-10-02 18:20

The athmosphere of the game was really super. I liked the orange lights and volumetric lights, the village looked cool. I was getting around but got lost very easily and could not get back so gave up in the end. Some minimal lightning from time to time would have helped I think to be able to navigate better. Anyhow great entry, congratulations for the submission.

sudocoffee 2023-10-03 00:02

The atmosphere was on point! I got to the dungeon, but never figured out how to open the gates or avoid the monster outside (long enough to put coins in the chest). It could have used a little more instruction, as I wasn't sure where the inventory system came in, or how items worked. But it was super cool exploring and feeling lost in the level design.

googlypoo 2023-10-03 23:45

I like the use of lighting. There were some times where I got lost in the dark before I figured out how to use the lantern. I went into the tower and found the locked basement, but I think the monster inside figured out how to get out and kill me :skull:

laserpanzerwal 2023-10-04 18:38

Unfortunately even the compiled linux version had some performance issues with the light, especially in the room where you pick up the lantern. I made it to the second sublevel where an enemy spawned right in front of me and I didn't have a way of bypassing it, as I used my only bolt before. It has flaws which are very forgivable for a compo game, especially, as I read, for your first 3D. I think with some work you can turn this into a solid short horror game.

paroxysmal 2023-10-04 20:26

@laserpanzerwal Thanks for the feedback! That slow down is on all platforms as I didn't have time to optimize the sfx when you take the lantern out...so all the wavs load and play across the map.

redoxeide 2023-10-06 04:55

I loved the atmosphere. I noticed the monster didn't move until I lit my lantern, so I thought I would collect treasure in the dark, lighting the way here and there. I got lost, so I got more aggressive with my lantern. At some point I turn back to see how far away the monster is from me, and I notice there's three of them and I am cornered. That was so good!

I noticed that some collisions with the doors in town caused stuttering.

I suggest to tell the player in some way that there is monster that follows the lantern. Maybe a drawing on the wall inside the cabin where you get the lantern? Also, I don't know if it's intended, but the monster groans after I put the light away. I lost out of nowhere in my first playthrough and I couldn't tell why because of that. The hit sound effect also plays after I press "return to menu". I'm playing on windows downloaded from itch.

Overall, I got some good frights out of this game and I always appreciate that from a horror game. Nice job!

cheesepencil 2023-10-07 06:44

I had some trouble with the web build (couldn't look behind me or downwards) but it looks cool and has a big mood!

deadbydeath 2023-10-09 10:03

I had fun playing it. The first 4-5 tries I did not even understand why I was losing, then I saw the monster and I almost fell off my chair :smile: The only problem that I experienced was that (for some reason) when I was turning the lantern on I had big spikes of lag and it was even worse when I was turning on the lantern while I was inside a house (or in general inside a building). As I see from what others are saying I understand that I did not manage to get that far into the game, but I liked the idea and the creative touch about the theme! Good job my friend! Keep up!!!