he-li 2023-10-03 04:34
nice innovation! a little bit confused about game control at first though. love the sense of humor!
Foon → Ludum Dare Explorer → LD54 → Packing
By gossian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 710 | 3.42 | 28 | |
| Fun | 1038 | 2.70 | 26 | |
| Innovation | 500 | 3.43 | 26 | |
| Theme | 717 | 3.42 | 27 | |
| Graphics | 664 | 3.44 | 28 | |
| Humor | 787 | 2.42 | 21 | |
| Mood | 211 | 3.96 | 29 |
nice innovation! a little bit confused about game control at first though. love the sense of humor!
It's good that you did a project like this. Hope you're doing well, ahper
This is an intense game that relay the heaviness of the situation.
Pretty game. And scary because of all the bomb shaking.
A scary and interesting little game.
I feel sorry for thoose people, very touching project. The HTML 5 version on the home page doesn't work for me (needed to go through the .IO)
intense, although if that was going on out my window i would be hustling a little more :laughing:
This is more an experience than a game, but its a good one. A shame that this is a real every day scenario. For this very entry, the lack of gameplay depth is good, because making it an actual, enjoyable game will blur the message. I played the web version and encountered some Z sorting issues with the cabinet doors for example, though I think they started after re-entering the room and/or re-starting the game.
it's kinda disturbing when you think about how this is probably what you hear when you're getting bombed. Be careful though, you should prob have a warning for loud volume or a volume knob for turning it down, it really broke my ears when is started ringing
Congrats on submitting!
Intense and unexpected
Love the vibration feedback so much, It seems like I meet a bug where one of the cups at the sink can't get packed. The tension is shaping up great, I love your packing games!
Depressing atmosphere in this game. It's scary to imagine myself in that situation. This game provides a piece of that experience. Good job!
Very powerful. The audio, screen shake, all you can do is grab what little you can. With everything happening in the world right now, I am glad someone is making art that spreads this knowledge, perspective, and empathy. Playing a few short minutes of the last moments of a person's life as they flee from death that is out of their control is really something else. Thank you, great job!
Grim. Media like this is important to remind some war is not as simple as often portrayed. Very well executed.
That was incredibly sad, but I feel it is important to show people the horrors and atrocities of the conflict in Karabakh. Good work.
I'm not gonna lie, this was a bit unsettling to experience. But it was real, and made me feel the stress, fear, despair. The whole mood contributes to this, and I can say you were successful in conveying it. The sound effects, the screen shake, the sluggish way the character moves like in a state of daze... all very powerful. Really well done. I wished it hadn't actually happen.
Really harrowing. Good work.
Very original graphics and striking sound. It's a shame that you can only walk here and there, grab your suitcase and leave, but I understood the essence of the thing. It really causes apprehension. I would just like to do more things in this setting, which is so beautiful, but it's more of an experience than a game. A good experience.
A highly artistic game that offers players insight into the experiences of ordinary people during war. I experienced some bugs while I was player. Sometimes the layer of a cabinet door or certain objects appears above the player. When I hover over some items, the highlighted color of the object is the same as other objects in the scene, making it hard for me to distinguish which object I've selected. However, to create such a work in such a short time is truly awesome. By the way, I'm not sure if you've played "60 Seconds! Atomic Adventure," but I feel its beginning shares a similar essence with this game. I still can remember the deep impact it had on me the first time I played it. Also, I'm curious, do the items I choose to pack affect the game's ending?
It's hard to do something like this, ok, it doesn't have the best mechanics but it's hard not to empathize with something like this... Many times complex mechanics are not the best way to show something, this is one of those times.
Well done! Have a candy to lighten sad feelings :candy: