Foon → Ludum Dare Explorer → Users → Nan Kang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Escape The Phantom Seascape! | jam | 250 | 3.88 | 3.63 | 3.48 | 3.44 | 4.21 | 4.11 | 4.22 | |
| 2023 | 53 | Delivery | 👥 | 2-WayRadar | jam | 2.90 | 2.80 | 3.20 | 3.00 | 3.00 | 2.50 | 2.80 | 3.30 |
Very entertaining game! It really helps to reduce stress, lol. I've noticed that different passengers seem to require varying amounts of pushes to move the same distance. Is this actually the case, or is it just my perception?
A truly meaningful game! If you're thinking of expanding with more narrative layers in the future, I'd suggest exploring elements from interactive fiction games. They could complement this beautifully.
A highly artistic game that offers players insight into the experiences of ordinary people during war. I experienced some bugs while I was player. Sometimes the layer of a cabinet door or certain objects appears above the player. When I hover over some items, the highlighted color of the object is the same as other objects in the scene, making it hard for me to distinguish which object I've selected. However, to create such a work in such a short time is truly awesome. By the way, I'm not sure if you've played "60 Seconds! Atomic Adventure," but I feel its beginning shares a similar essence with this game. I still can remember the deep impact it had on me the first time I played it. Also, I'm curious, do the items I choose to pack affect the game's ending?
A very funny game. I often can't help but laugh while playing. New cars keep coming in, and I have to move the earier ones to customers. It reminds me of some parking lot staff I met in LA when I was dining in a Korean car restaurant. It's a very lifelike portrayal. Plus, the direction in which players drive depends on the car's front, adding some challenge while making it realistic. I noticed the parking and retrieval order is first-in-first-out. If it were in random order, it would be even more chaotic and fun, lol. The only drawback might be some collider issues; many cars tend to clip through objects. Still, creating such a fun game in just a few days is absolutely amazing!
@lincolnsalles Thank you for playing our game! I assume you're referring to the phrase in the dark room? It's located on the second floor. If you turn off the lights by clicking the lamp, it will appear. It might also disappear behind the water. Considering that completing this puzzle with the water-filled level might be too challenging, I made a few modifications. Now you can solve this puzzle even with the water filled in that level. Additionally, I will be posting a solution video soon. Feel free to check it out if you're interested!
@sdelay We didn’t have enough time to add hint system but I made a short walkthrough video. Anyone who is interested can watch here: https://youtu.be/wfurD7gsRq8?si=1XcmRGCpAtLd07Ei
Hi everyone. I fixed some minor issues and added some hints in the new version.Thank you so much for your feedbacks and suggestions!
@lereveur I'm glad you noticed that. Many of our team members are loyal fans of Rusty Lake and we've drawn inspiration from its narrative style. Regarding the game's ending, we indeed designed two types of outcomes. Ironically, no one can truly escape from this ship in either ending. Instead of labeling the ending as either 'good' or 'bad', I'd describe it as the 'true' ending, where you at least discover the ship's secret.
@lereveur You may ignore some clues, for example, you can unlock 4 clocks puzzle on the first floor without solving the photo puzzle(have 4 clocks puzzle clue on it) if you already known the answer.
@kanity Thanks for playing! The item highlighted in the picture is a lipstick. Actually, to fully unlock the image of the woman, you need to provide the portrait with three items. This unlocking process is signified by the increasing brightness of the picture (I realize it might not be very apparent). This is definitely an aspect we can refine. I'm thinking we might need to make the clock puzzle in the restaurant a bit more challenging, perhaps set it to 10:20? This way, players might have a harder time guessing it lol. Also, thank you for sharing your game ending. We've crafted 10 different endings besides the true one. If players don't uncover the true ending before the ship goes under, they'll be presented with one of these endings at random. You can piece these endings together to unravel the story of the Phantom Seascape. :)
The inclusion of planetary gravity has increased the difficulty of the controls, but I must say, this element is very interesting.
I never imagined interpreting limited space like this before. It's incredibly clever and amusing!
very cute game. Initially, I didn't figure out how to drop the item until I quited and found the control page on the menu. Maybe mention use G to drop item at the dropping area would be better?
The background is amazing, and the art style is just my vibe! Although, I have a tiny issue - I died pretty quickly once I enter a map, and I got totally stuck after I placed the sculpture on the rock.