mia-devs 2019-04-30 13:03
dont understand
Foon → Ludum Dare Explorer → LD44 → Corporation Management Assistant Program by PHILIBERT Pontacier
By mister-ornicar, and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.77 | 11 | ||
| Fun | 2.77 | 11 | ||
| Innovation | 2.88 | 11 | ||
| Theme | 2.72 | 11 | ||
| Graphics | 2.38 | 11 | ||
| Audio | 2.33 | 11 | ||
| Humor | 3.05 | 11 | ||
| Mood | 2.72 | 11 |
dont understand
Really needs better explanations but the mood is on point haha
@zesix Thanks for your feedback ! We will try to improve the tutorial in the future !
Here some constructive criticism for your game, sorry for really long post;)
Gameplay
Tutorial was great touch, although there was a lot to take in at once. That left me feeling little overwhelmed. I was able to pick how to play in spite of the initial confusion. The gameplay itself became really repetitive really quickly. I found that best tactic was just buy one worker, and just quickly click through the work menu and select them. And repeat this until I got enough money to buy a upgrade, while completely ignoring the stats. After I’d buy new one and rinse and repeat. I felt that the work system needs more fleshing out instead of just clicking a button.
Mood/humour
In this category your game really excelled. The advisor character (photo guy) and the writing was funny. Rhythm of the just right poses to emphasize points was perfect. Also thought that the intro with inbox full of spam was fun addition.
Graphics
Using the photos was great idea, and executed in really good way. I’m not fan of the “anime” style character illustrations. That’s really hard style pull of in a polished way. And I don’t think that they fit the rest of the visuals. Menus were little mishmash. If your not already using vector graphics program to create icons and ui graphics, you should spend little time learning basics for one. That’s great way to create more polished ui graphics more quickly.
Sounds
The existing sounds were great and used in just right way. During the gameplay itself at least some sounds would have made the game feel more complete.
Overall
I think there was lot of really great ideas in your game. Core gameplay could use bit structuring and rethinking. Bug free and ultimately positive experience. Good job!
The game was fun. Using the picture is a great idea. I liked the female characters. Is the game profitable by trading? They made profits each time and didn't notice any significant change in their level. Up to three employees can be hired, but each employee's merits were unknown. But the game was exciting. Good job.
Evaluation...
1 - Mechanics and Learning: It was quite simple to understand the mechanics working (except for the beginning, which I was not sure if I actually had control of the clicks). Learning to play was equally simple.
2 - Flow: At times things got difficult, but overall, it was easy to conclude. I think this can be changed if you want to continue the project (to the example of the character changing to the agent that goes from company to company to grow it, if the idea is to continue and if changing the view of the game is something interesting to the producer).
3 - Narrative and Polishment: The narrative was interesting, could be captured throughout the game (with interesting ending). The graphic polish can be improved (though it would be another artistic style basically, I believe that within the style chosen is graphically polished). The sound polish can enrich the game experience with background sound (subtle), which can increase immersion a little (a song that is gaining instruments or even changing according to the evolutionary level or even stage set for stage set).
4 - Culture: The game talks about culture, especially with entrepreneurship (small entrepreneur and great entrepreneur); thinking to what extent people discard other people in certain situations (even if they have been portrayed in a playful way). This way of looking at the world can attract a community of players (as I see it).
5 - Monetization: I think as the game is it is very interesting, but I do not see much how to sell yet. I believe that with the expansion (several stages) the game could sell in full on Steam (for example).