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Arkane Defense
Arkane Defense
By Joshua Stevens, eugen-eistrach, rootPumpkins, holycheesefries, Hen03rik, Devon666, Raganvald and James Suh
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1049 | 2.82 | 22 | |
| Fun | 1022 | 2.62 | 22 | |
| Innovation | 1093 | 2.29 | 22 | |
| Theme | 590 | 3.30 | 22 | |
| Graphics | 993 | 2.50 | 22 | |
| Humor | 947 | 1.71 | 21 | |
| Mood | 1081 | 2.02 | 21 | |
Comments
It is a tower-defence type without fixed route.The basic idea can contain many posibilities but I was blocked in wave2 before explore more game mechanics. Is there any tips to win the game? My towers damage rate is not enough to kill enemy before it leave the attack range.
I like the concept! Also an RTS you move around the board? Definitely something I haven't seen before. It turns into running around trying to make a bottle-neck for the enemy to run through. I couldn't seem to get the removing brush to work. Great work!
I really like tower defense games and was excited to see this entry! It was fun getting to place the towers and attack the baddies! I wish the towers were a bit more powerful, I had some trouble killing off the waves, but it was a fun game anyway!
khaotom
2019-05-01 04:54
Took a few tries but i finally won!
You need to collect the health to build more towers quickly. Its possible to get through all 5 waves.
We wanted to add a bunch of different tower types, with different abilities however we ran out of time. I'm glad you guys enjoyed it.
zesix
2019-05-01 07:25
First entry I've played that is also a TD game (ours is sorta like a TD, but not exactly). Took me a bit to get the hang of it, but felt rewarding to do so. Seems like a bit more time on polish could have been added, but the core gameplay is very well put together. Great job!
douglima
2019-05-01 08:02
Nice game, reminds me of desktop defense.
Played through several times, this was a fun game! Towers were weak but other than that everything was really balenced. Good job!
I really like your elemental take on the run-of-the-mill tower defense game, and the "retry" waves feature is really nice. A couple things to maybe consider though, the first wave is a little tough, and is kind of hard as a starter level. And my second thing, it would be nice to see a "price" for each tower and a piece of UI somewhere on the screen saying how much health/money the player has. Still though, I really enjoyed your game, the elemental towers were :ok_hand:
I love how it seems basic graphics wise but the game is actually a bit of a challenge. It took me a few tries to win and I was motivated to keep trying each time. Great work!
The graphics and visual effects were very nice, I like the ooverall style. Gameplay is quite tough. I was very bad at estimating what weapon would do what and it confused me, that there were no markings were you can place the towers. It's an unusual choice for a tower defense game to remove all set towers after each level, it raises the difficulty quite a bit. I suppose the spawn button was meant to start waves instead of them starting on their own. It's funny that you can move your character outside of the playing field. It is also nice that the enemies move around the towers on their own.