pavel-ivanov 2019-10-07 02:51
I never thought dying at 1 years of age is possible, lol! Thank you for web build
Foon → Ludum Dare Explorer → LD45 → LifeMission
By appix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 417 | 3.00 | 30 | |
| Fun | 473 | 2.46 | 30 | |
| Innovation | 288 | 3.12 | 30 | |
| Theme | 329 | 3.14 | 30 | |
| Graphics | 482 | 2.08 | 30 | |
| Audio | 342 | 2.46 | 30 | |
| Humor | 284 | 2.36 | 27 | |
| Mood | 432 | 2.57 | 28 |
I never thought dying at 1 years of age is possible, lol! Thank you for web build
overall good game, I would have appreciated being able to rotate the camera though.
nice job. interesting idea.
nice idea, and well executed, not too much fun unfortunately :/
I died at 11 because I couldn't find my homework :smile: Jees that is said. The game doesn't add much of a challenge other than walk around until something you need pops up, but I enjoyed the concept. Good job!.
I like the idea. The music is creating proper mood for growing up.
Oh very good idea and nice music. Good job !
A nice concept and game
Really nice idea
Cool
I liked the concept of this, but The sound for walking was very repetitive. I also somehow managed to fall through the tiles. It was a nice little experience though.
@sirred Thank for you playing. I'm trying to fix these bugs XD
Died at 30 after spending the entire twenties looking for a gift. "Just-in-time" procedural generation is a really nice idea that deserves to be explored in more depth. Nice work!
It feels great finding location grids in pink and unlocking two new quests (to visit certain locations and to bring items to the location). Net items can always be found when I explore the world. The mechanism is flexible because new grid types or level structures can easily be integrated into the system and bring up more fun to the game.