nachtwitch 2019-10-07 00:36
love the grapple physics, how did you make them in 48 hours as well as the game?
Foon → Ludum Dare Explorer → LD45 → Robomata
By gagouman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 146 | 3.62 | 22 | |
| Fun | 184 | 3.40 | 22 | |
| Innovation | 104 | 3.72 | 22 | |
| Theme | 96 | 3.87 | 22 | |
| Graphics | 240 | 3.32 | 22 | |
| Audio | 176 | 3.28 | 21 | |
| Humor | 346 | 2.05 | 19 | |
| Mood | 202 | 3.26 | 19 |
love the grapple physics, how did you make them in 48 hours as well as the game?
really cool concept, love the connection between the console and the robot. clever work!
@nachtwitch Thank you! Having a 2d engine that already handles most of the physics for jumping/collisions with solid objects helped a ton, but not gonna lie it took me at least 3-4 hours to work on the grapple alone :smile:
On the more technical side, the grapple basically deactivate gravity and simulates the player as a bullet until it hits a solid object, once the player hits the button again, it reactivates gravity and normal physics.
@adliberum Thanks for playing!!
First game that I've played so far using a console that controlled well enough to be playable! Loved it.
@cooperjknapp Awesome! Thank you!
Very impressed, had alot of fun with this. The console was well done and I liked seeing the jumbled modules that I can find and unlock. My only critique, make the jumping easier or have shortcuts in the console such as E for exit, m.l for lights. Lots of restarting on those early jumping platforms when it needs to be pixel perfect.
The flashlight and enabling the camera were brilliant additions btw and well implemented. Cheers
@diaonic Thanks for your feedback, I thought about the shortcuts but wasn't sure if it would remove the utility of the console, definitely something I would have done on a longer game!
Need some checkpoints, its become tedious to do all typing again and again
@tacokhun Absolutely, the only checkpoint is when starting lvl 2, but adding more checkpoints in the levels or adding shortcuts after the first time typed would have been a nice option :smile:.
I loved the idea of using a console for upgrading the robot. I wonder if people that are not familiar with programming will get the idea though. Only thing that bothered me were the collision boxes. They were in times unclear and extremely precise. I got quite lost in the beginning of the game because I thought I couldn't jump into the platform that has the module.camera upgrade and many times I missed jumps because I couldn't tell if there was enough space for running or not. Better define the boxes and give space for the player to move more freely and you have an amazing game there. Good job.
@hcursino Thanks for playing and your feedback!
Neat upgrade system and a surprisingly well polished experience for such a short time.
@adrupen Thank you!
This is so much fun! Simple, smart, and entertaining.
I really enjoyed this entry! The console really added a lot to the game in my opinion. Starting off with no light or camera modules active was a really neat way to introduce the game. Both the flamethrower and grappling hook were satisfying to use as well.
The tone was set nicely with the lighting and and the music worked well for it. I would definitely enjoy seeing more done with this concept! The main critique for quality of life would be to have the help command display text faster, but I could also understand it as a deliberate choice. Either way I really enjoyed this entry!