FoonLudum Dare ExplorerLD45 → Escape from Nabazka

Escape from Nabazka

By tomcus

View on ldjam.com

CategoryRankScoreCount
Overall3663.1522
Fun3163.0722
Innovation4302.6022
Theme2823.3022
Graphics3962.8022
Audio3362.5222
Humor3482.0520
Mood3292.9522

Comments

dqmhose 2019-10-07 17:28

It's pretty fun. The console window is open while playing for me.. is that on purpose? Moving speed could be a little bit faster and on high res monitors (4/8K) the graphics would eventually not be recognizable anymore. Other than that, great! Especially for a first entry :D

nachtwitch 2019-10-07 17:35

Interesting game my guy

tomcus 2019-10-07 18:52

@dqmhose Yeah about that console window, I don't know why it is there Godot just have it there - maybe I need to check something in the export setting. About the window size, I am sorry but wasn't able to make scale very good with bigger window sizes (relatevely new to Godot - will try to fix both issues and post fixed version). Btw thanks this helped a lot.

florian-oster 2019-10-07 20:23

For what i saw the game seems pretty fun but it's a pitty that i can't play because it is extremely fast and i can not even fight against the monsters...

hcursino 2019-10-08 06:09

Finally! Finally a game where the monsters touch me and then die! For ages I've been asking myself why am I the only one to get damaged after touching and enemy, and here you come and make a game where me and the enemy get damage by contact. THANK YOU! I am not going to complain about the game being too short, 48 hours is not enough to many that many levels but I would like to see more of this if you ever feel like keep working on this game. 2 Notes though. - Put a square or a icon around the spell I am currently equipped with, in the beginning I was not sure if they were changing or not. - The spells shouldn't all be made for fighting. Have some other obstacles like doors, gates, holes, fire and whatever and have some spells to overcome those obstacles. Other than that, good job :id:

tomcus 2019-10-08 10:37

@florian-oster Thanks for the feedback. I will add difficulty setting to slow down (on easy) or speed up (on hard since some people said that its too slow). Anyway thanks for playing

tomcus 2019-10-08 10:46

Hi @hcursino. Thanks for playing. I am definetely hoping to continue development for a little while. The UI definetely needs to be reworked but for I can definitely can add something behind selected spell. Yeah in the basic design the walls were destructible. But I run into time and implementation issues and I had to remove it for final release. But I will try to readd this feature. Also I was planning to have interactable (movable) furniture that would interact with spells. Also I was planning to have more levels. But it seemed to me that that with not enough enemies and without other features (like invetory and items so you could minmax your character) it would be really repetetive. But will offcourse add more levels in the future. I make my programs (and games) so they are easilly expandable, so it will be no problem. Anyway thanks again for playing and I am glad that you enjoyed my game so much

simon-rahnasto 2019-10-09 15:24

Welcome to Ludum Dare, super cool of you to join in and I want you to know that just by finishing your game you are already among the top 50% (as about half never finish).

Its a neat combo game, always impressive when people can get the code, graphics AND music in. I'm not too good at it so I keep dying after 5-6 enemies haha.

As a last side note, I would suggest uploading your game to itch.io. This will allow people to find your game and test it even after the gamejam ended, and people can choose to follow you and see all of your games that you make (gamejams or others)

simon-rahnasto 2019-10-09 15:24

Accidentally posted twice.

jakobthequizguy 2019-10-19 15:45

A bit difficult to get the hang of at first, and I wish the character would move a bit faster, but otherwise I had a good time, and cleared the game! I enjoyed the variety of spells. The music is short but still doesn't get annoying, which I'm impressed by. A bit strange how it travelled from both ears to the left ear hahah, I've barely touched Godot but I suspect it's some kind of 3D sound? Congrats on your first jam, this is a great game to start with!

fabula-rasa 2019-10-19 20:33

Quite impressive, especially for a 48-hour solo project! I had fun playing it. Having a spellbook (or something of that sort), where you could read descriptions of the spells you gather would be nice. Although "learning by doing" is a perfectly valid strategy :wink:

And as to the font, when in doubt - and you can't find anything you like on dafont.com - you can always use Ubuntu font. It's great quality, has many variants and completely open license.

balance686 2019-10-19 21:31

Congrats on your first game jam! Impressive to go compo your first time around too (I have yet to do that lol I barely finish in 72 hours :P). I enjoyed the game. It ties in well with the theme. The graphics are simple but do the trick. It's nice that is has music as well. I'd like to see some kind of indicator showing which spell is currently selected. Also the healing spell has a bug where if your health is greater than 20 and you use it it will lower your health back to 20. Nice job!

philomory 2019-10-20 02:19

Despite its shortcomings, this is actually _seriously_ impressive as a 48-hour project, especially a first attempt.

Some things that impressed me: * At least six different player abilities besides basic attack * At least three different types of enemy * At least two dungeon floors * Nothing was really broken or janky or buggy, that I noticed.

That may not _sound_ very impressive, but it's a lot better than I can claim for first entry into the compo (which was [really, really terrible](http://ludumdare.com/compo/ludum-dare-15/?action=preview&uid=1112)).

Of course, like everything, the game has its flaws: * The player moves reaaaaally sloooooooooooowly * There's nothing in the UI to indicate which spell you currently have selected * The music loop is kinda short, though this one isn't _too_ big of a problem.

Anyway, those things aside, this is really quite good. I look forward to seeing what you come up with next time!

josh-galecki 2019-10-20 13:27

Welcome to Ludum Dare! This is a great game for a first attempt. One thing you learn is that you never have enough time to implement everything you were planning to during those 48 hours.

When I was playing, it seemed like I was unable to select any other spell except lightning. I tried using the mouse to click on the spell icons and using the number keys on my keyboard. As mentioned above, some sort of UI indication of which spell is selected would be nice.

Keep up the good work!

kszaku 2019-10-20 18:06

Gameplay was pretty fun, and it fitted theme nicely. Graphics could use some work, and music became annoying after a while.

coda-highland 2019-10-20 19:14

I have to agree that the whole thing is way too slow-paced. The quit command also doesn't work on Mac.

That said, this is a LOT of content for a jam game! Good job! A large, fleshed-out game with lots of powerups and enemies and reasonably designed levels.

solah 2019-10-20 20:03

Pretty fun game, the concept is cool and I liked the little annagram with Azkaban. Good work!