martynas 2018-12-04 13:31
I love that the animation changes when you lose a leg.
Foon → Ludum Dare Explorer → LD43 → Rip Apart
By muzigpuzig and aker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 634 | 3.30 | 22 | |
| Fun | 528 | 3.25 | 22 | |
| Innovation | 313 | 3.42 | 21 | |
| Theme | 324 | 3.76 | 21 | |
| Graphics | 743 | 3.05 | 22 | |
| Humor | 326 | 3.22 | 20 | |
| Mood | 690 | 3.10 | 21 |
I love that the animation changes when you lose a leg.
Nice Game ..but took a lot of time to understand what to do..You can make some easy stuff first to make player understand the game completely and then make diffiult levels..Other than that nice Job in the game
Minor question: was this originally meant to be a platform rather than a puzzle game?
I discovered a lot of things you never mentioned in the instructions while playing: >The ability to wall cling (automatic whenever you jump into a wall) >The ability to pull back eyes and arms (by pressing Q if you're within a certain range) >The ability to reverse direction before rolling your eyes or head
https://www.ssbwiki.com/images/0/0a/Shadowballdc.gif
Like a B-reversal from Smash Bros.
Were these added as features for a game with a wider scope? did the time constraints hurt you?
jumping was certainly interesting at times, but overall great game
@Martynas Thanks, @Aker will be proud to hear, since its her first time doing animations and gamedev!
@Sashbros Yeah we noticed the gameplay right now is a lot of trial and error, but didn't notice since we were playtasting regularly during developement :D Thanks!
@themadprogramer Actually it was supposed to be an even slower puzzle game, where you have to use a lot of precision while using certain skill, but we couldn't implement it in time. Our Timemanagement was a bit off, mainly because I'm not used to coding alone and wasted a lot of time Bugfixing instead of implementing! Thanks!
@Stirling Yeah, we had a couple problems with that, because it was my first time working in 2D in Unity. I used too many edge colliders to fix clunky floor parts, which resulted in jumping and instantly resetting the "Player is in air" state instantly because of the round shape of the edge collider. Thank you!
@muzigpuzig for a Jam entry I'd say this turned out pretty good, bugs and all.
My two complaints neutralize one another: I didn't like having only two levels nor did I like restarting from level 1. But if you had any more levels I'd be angry that I have to start from the very beginning XD
I gave you a 5 on innovation I honestly believe you can market a game out of this and wish you the best of luck
Loved it! the idea of losing your limbs is fery funny, this game has potential
Great game Just wish restart does not really restart the entire game :smile:
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Interesting idea ;) Found some funny bug, finished 1 level with a leg in a hand and had it still in a 2nd lvl but couldn't use it
@chaczyk Thanks :D Yeah we're aware of that specific bug, for the first half of the jam I was the only playtester and its crazy to me how many bugs I missed, just because I played the walkthroughs pretty much the same every run. Lesson learned! :D