FoonLudum Dare ExplorerLD41 → TD Racing

TD Racing

By alleskapaul

View on ldjam.com

CategoryRankScoreCount
Overall7042.1824
Fun6822.1824
Innovation6102.7524
Theme5733.0424
Graphics6202.4724
Audio4832.2924
Humor5451.8320
Mood6192.2524

Comments

thijs-tak 2018-04-23 10:44

Nice entry. The first car was hard to control though. The game was fun though. This combination might actually work with some tweaking.

sg-alin 2018-04-23 19:06

A cute game, maybe a little heavy control, but it's funy

cowa 2018-04-23 19:07

Controls are kind of weird at first. It feels too slow and unresponsive. But good job on making this game!

fashionbatman 2018-04-23 19:10

The first car was very hard to control for me as well. It just wouldn't turn fast enough, then I would hit the wall and flip over. Good concept though, I could see it becoming a bigger game.

bobismijnnaam 2018-04-23 19:11

Very nice entry! The web player worked fine for me. However controlling the car was enormously difficult. I really liked the idea tho. I also could see how the terrain would play a very important role since it kind of allows you to "hide" from the towers while you are speeding by. The game didn't look too bad and was also coherent throughout the game. Nice try at making your own music, a bit repetitive but didn't really get irritating which is really good. The camera angle relative to the car was pretty weird (the car was in the bottom right corner?), not sure if that makes the racing easier, I would've prefferd a regular in-car or directly behind car angle.

alexander-danilovsky 2018-04-23 19:14

Movement seemed to me a little uncomfortable. But I still enjoyed the ride! Great work!

alleskapaul 2018-04-23 19:15

@bobismijnnaam Thank you for your awesome feedback. To answer your question. I placed the angle there because my car model didn't look all too well from rear perspective (at least for the first car, and later on I got used to it)

jgundersen 2018-04-24 18:51

fun concept

mikedirl 2018-04-25 00:16

Nice graphics for a 48 hour game. I played the web version and it was very hard not to get hit and destroyed. But it is a good game.

tomeks 2018-04-25 06:03

Same as previous comments with controller, also I would un-parent the camera from the car and make it on some lerp + lookAt system, current setup makes me a bit dizzy. Good luck in the future.

jk5000 2018-04-27 07:40

The idea is really good, but the controls made the game nearly unplayable. The graphic and the music is okay, but it could have been better. I would liked a bit less content, but more instead some more polished contend.

kelbg 2018-04-27 18:43

I really like your idea of a tower defense/racing mix and I think you executed it pretty well, with the exception of the car controls. They feel quite a bit sluggish, making it hard to drive while also avoiding the projectiles from the towers, so if you plan on further developing the game, I think that would be a good place to start. Overall though, I had fun and I liked that there are different types of cars with their own unique playstyles. Nice work!

themonsterfromthedeep 2018-04-29 19:01

Good concept, but man, the controls are impossible. Every time I tried to take the first left turn, I would end up with so much rotational momentum that I would end up backwards. Then, every time I tried to turn right, I couldn't turn nearly fast enough.

As such, I didn't manage to make it past the finish line ever, or unlock any of the other cars.

nilstastic 2018-05-01 18:09

I really like TD games, and I think this was an really interesting idea. I had difficulties handling the car, it often ended up upside down or backwards into the wall. But great idea. Good job.