nenas 2018-08-14 09:37
Lord Voldemort eating Harry :smile: Nice graphics and audio, they fit very well together.
Foon → Ludum Dare Explorer → LD42 → Hell of space
By framg, Toskokozlov, Yllia and RodriBaƱez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 827 | 3.16 | 56 | |
| Fun | 981 | 2.82 | 55 | |
| Innovation | 680 | 3.09 | 56 | |
| Theme | 807 | 3.23 | 55 | |
| Graphics | 640 | 3.39 | 57 | |
| Humor | 265 | 3.25 | 55 | |
| Mood | 755 | 2.94 | 53 |
Lord Voldemort eating Harry :smile: Nice graphics and audio, they fit very well together.
Cool game, I really like that art and the audio as they match the game. It's pretty difficult as new enemies spawn quite quickly.
Voldemort eating harry? I get that but what about Hagrid! Why isn't HAGRID IN THE GAME? Ugh, 9/10 due to that...
That was really fun ! The idea is really good and it's easy and funny to remember the associations ^^ The art is great too ! It seems to me that level design could be improved to have a growing difficulty, the beginning is already quite hard since you don't get many monsters that have associations with the food you get. And the food disapears really fast sometimes ! Appart from this, GG !! Check our game Shblow !
Loved this game! haha graphics and mood were spot on!
Thanks @josscomposer, glad you liked it! :smile: We are planning tu upload the build to the play store for android and we will take into account your suggestion! Also, we plan to improve the game feel after some events.
Great art and an Interesting game, really enjoyed it!
This game is so stressing ^^ (or maybe I'm a noob). But great design and original concept "feed the monsters trapped there until they explode" :laughing:
Nice game. Music and graphics are good and which items match which monsters is intuitive. However, it would be nice if the difficulty ramped up a bit slower at the beginning -- I only ever managed to clear two cages before losing.
Very nice game, amazing graphics and mood
The audio and visuals were very well done and the main mechanic was quite unique if at times a bit frustrating what with my games rarely having the correct monsters for the right feed and the fact that the rate at which the monsters spawn is very fast and doesn't leave a lot of room for errors. Overall it was a good game just wish it wasn't so hectic and frustrating at times.
Thanks @rammy294 ! We are planning to fix this for our latest version (to be updated to play store)
No worries @toskokozlov I hope to see it there when the update is shipped until then you guys made a good game I hope the jam treats you well.
Great job! More feeding slot's might've been nice, as sometimes it just wasn't possible to continue, but I understand the bottle neck purpose XD
A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)
Graphics, music and theme seemed coherent. Some tooltips and in-game instructions would go a long to help new players get the concept. Good work.
realy nice idea. I think it would have been nice to see more of the monsers because it was very hard to spot them. Also maybe getting rid of food by throwing it away would have been nice. Sometimes I waited quite a while for the food i needed. and the voldemord was very funny xD
Cool game! I love all the references haha. Music and art is excellent, sound effects are also great. Gameplay was a bit confusing at first, but you get the hang of it. Good work! :)
Good game. Graphics where cool and I liked the monster to food combinations. I would however add move food slot or change the way food is generated. In the beginning I had food for monsters I did not have, but no food for the monsters present.
Good entry, keep it up.
That's one of an original idea :D good job for the art as well, it supports really well your tone and Gameplay o/
Maybe the pacing could've been worked a bit more, but other than that, good job!
- **Graphics** are pretty solid. Most of the drawings are quite impressive too. - **Background music** fits the game perfectly. - **UI** design is *really* nice.
- **Difficulty** as someone who sucks incredibly at memory everything was way too fast for me. I barely feeded one or two creatures completely after 3 tries. - **Enemy placement** could be more centered, it's incredibly easy to miss a creature on the sides of the screen. - (Nitpicky) the **overlay** to restart could use some sound effect when it appears.
Some more ideas: I would reduce the slots where enemies could spawn and center them more aswell as introduce some kind of progression to ease the player into learning the game.
It's a very interesting idea, it has a lot of elements from memory. Solid entry!
Great idea! Was also pretty hard, partially due to the need of "focusing" the monsters, but it didn't bother me, I welcome a well-designed challenge like that. Besides, it could be easily explained from the narrative perspective too - you gotta go from cell to cell to actually feed them, hence the additional mouse clicks. Music was awesome for a jam game. Well done!