Foon →
Ludum Dare Explorer →
LD40 →
Ninja Guyden
Ninja Guyden
By dioinecail
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1020 | 2.89 | 25 | |
| Fun | 1012 | 2.67 | 25 | |
| Innovation | 1068 | 2.43 | 25 | |
| Theme | 1110 | 2.36 | 24 | |
| Graphics | 549 | 3.54 | 24 | |
| Audio | 366 | 3.36 | 24 | |
| Humor | 289 | 3.47 | 22 | |
| Mood | 705 | 3.11 | 24 | |
Comments
Movement was a little strange but enjoyed the triple jump once I had gotten used to the controls. Quite buggy, wasn't exactly sure what I was doing but enjoyed the game regardless. With some polish, could be a fantastic platformer.
poroh
2017-12-05 22:35
Не очень понял, что происходит. Я ел айфоны, спиннеры, меня забавно швыряли демоны. Толпа мелких чертей была уморительна. Но что делать я так и не понял. И почему я бессмертен? это так задумывалось?
@poroh я слишком много хотел сделать в этом платформере, но в итоге не хватило на все времени. Смысл игры в том чтобы собрать бонусы на уровне и подняться наверх где придется сразиться с боссом (всего боссов в игре 3)
Да герой бессмертен, просто если хп кончается то нельзя правильно отвечать на вопросы ( в битве с боссами) что приводит к плохой концовке (всего концовок 4)
Про толпу передам иллюстратору, хоть порадуется :) Спасибо за отзыв
@thebillington i agree that with some polish it would come out a decent platformer, the main thing of the game is to get to the room on top of the castle and fight bosses tho :)
It's an ok game! A bit buggy and I wasn't sure what was going one, one of the red giants / devils threw me across the map which was quite funny.
cubeeo
2017-12-19 16:55
So, this looks nice, and there's some interesting visuals / characters here. But, I don't know if this was designed with a different keyboard in mind (I'm using qwerty), because between the A/D to move, the J/K to jump/roll and the right mouse button to use the sword, I don't have enough hands for that, assuming I can get to the top to fight the boss.
It was definitely helpful for me to read comments here, because this is where I learned of the TRIPLE JUMP. Also, for future players, it might be relevant to know you can kind of do INFINITE JUMPS if you're against a wall. That being said, I still couldn't get to the top - too many arms grabbing me.
Cool visuals and animations. Wasn't sure what the goal was.
The graphics and animation are impressive. I didn't understand the purpose at the beginning but I think I should collect some stuff and then I will be able to win with the bosses. The problem is you can never avoid the objects thrown at you which remove the stuff you collect so I don't know if there is a way to win.
But regardless, it is obvious there is a lot of work put into your game you just need to clarify the objective and balance the difficulties a lot more and you will find yourself with a really amazing game. Congratulations on your entry :)
querk
2017-12-27 13:33
Cool Game. Great Graphics and animation :)
This game certainly looks interesting, but I'm afraid that I have absolutely no idea how any of it works or really what's going on. I managed to get to the room in the top that I believe other users are commenting about, and I couldn't really seem to accomplish anything? I'm also not entirely sure what effect the dialog has. And when the boss switched from the circular guy with the volcano, the camera got really zoomed in or something, and it was basically impossible to see what was going on at that point.
I do really like the music. But I'm afraid I simply am baffled by the rest of the game.
Also, a note on pragmatism: simply due to the demographics of the Ludum Dare community, I would recommend perhaps supporting changing controls. I know it's a pain (I have never implementing control settings in my Ludum Dare games) but most of the Ludum Dare community probably uses keyboards that do not mesh particularly well with the default controls. Although, thanks for making the spacebar do jump. That was really helpful.
lereveur
2017-12-27 21:05
I didn't understand the half of what I just played, and the controls was a bit uncertain, but it was fun! XD