FoonLudum Dare ExplorerLD57 → Directorate

Directorate

By fel

View on ldjam.com

CategoryRankScoreCount

Comments

maslinka27 2025-04-09 16:50

Sound design is cool, and that music... wow. Reminds me a music from Vampires Masqurade. Nice work!

fancyreckless 2025-04-09 19:40

I love the feel of the game. Gameplay reminds me of space ranges text quests, but maybe that's the overall vibe about these games. Music and game juice were on point.

lazyanttu 2025-04-10 19:06

You also went for a good nostalgy trip here :D The feeling for the retro command was just right.

baturinsky 2025-04-11 08:44

IMPORTANT: ADD THE COVER IMAGE!!! You can do it even now, after deadline. You can make it with AI or something. Without it, people will ignore your game and will not give feedback. Also, you can use cover to compensate for the dry feel of the plain text. Make it a collage of the agents portraits, for example.

IMPORTANT TOO: Do you realise that you have opted out of grading, so people can't give you stars? I think yu can change it now too, it's a checkbox somewhere.

Core mechanics are well thought out, simple rules yet gives space for strategy. Missions though are a bit too hard. Easy to get into XCOM-like fatigue spiral. I hoped I could play the system by solving high-combat missions with only wits, but was hit with 7 fatigueon one soldier. So, I have no idea how to play it past ~5 missions. And if player struggle, he is punished by making next missions even harder.

I understand that you thought missions would be too trivial otherwise. One solution to that could be to, instead of punishing player with money for bad results, punish/reward him with pure story means. Selling/destroying drugs is a good example. If you play well you can save more people and/or use more questionable methods.

So, even a player is doing bad, he should still be able to get to the end, but get the "bad ending(s)", encouraging him to replay and get better.

Another improvement on gameplay could be knowing several next missions, for better planning without the OOC knowledge.