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Outer Cloud Studio

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥From The Depths: Mining Meets Tower Defensejam454.204.144.024.274.113.893.303.97

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Outer Cloud Studio

Outer Cloud Studio leaves an average of 9.0 feedback comments each event.

LD57 — Depths (9)

Dyamid by leorean 2025-04-14T21:35:55Z ♥ 1

There were some really well designed puzzles here. The combinations of different mechanics were also very good for making interesting puzzles. Really enjoyed the game. My one critique would be at the very beginning I solved the puzzles more accidentally intentionally which impacted a little bit of how I would solve the next few puzzles. Overall very good.

Scavenger Deep by hope42morrow 2025-04-09T07:15:07Z ♥ 1

Absolutely stellar looking game. The pixel art is just SO GOOD. Love the atmosphere and great audio too. Well done!

DeepFrame 9 by JavaSaurus 2025-04-09T07:10:20Z ♥ 1

Definitely a really game. I was a bit confused on what the gems were for, so a bit more guidance would be nice, but still the actual gameplay was very enjoyable.

DESCEND with CAUTION by LightningST 2025-04-09T07:06:18Z ♥ 1

Ah the player death is hilarious! Great job all around!

Meanepth by rensun 2025-04-09T06:59:41Z ♥ 3

I would suggest working on guiding the player into the interactions more but aside from that the VIBE is so good.

The Void by Iluvatar 2025-04-09T06:51:12Z ♥ 2

Stellar mood and art. Amazing job!

Consumed by BangKerpow 2025-04-09T06:42:17Z ♥ 1

The snippets of dialogue in between really add a lot to the atmosphere. I would suggest adding a bit more enemy variety earlier on.

!GAME? (Bush) by ArenAvgust 2025-04-09T06:34:01Z ♥ 2

My advice would be to continue to improve on the platforming controls of the character. Making them a bit easier to control would go a long way.

Drop by caeonosphere 2025-04-09T06:31:22Z ♥ 1

Really nice atmosphere and the blob physics are very satisfying. I would recommend continuing to polish levels and make them a little less precise platforming and instead focus on puzzle aspects.