gevernus 2026-10-19 13:00 ♥ 0
the low-res PS1 forest with the pixel-shaded hand and the basket is genuinely unsettling, great look. a countdown with a mushroom quota is a simple tense loop. didnt see the old tech link beyond the retro rendering
Foon → Ludum Dare Explorer → LD60 → The Mushroom Boy
By 1ncors
🤖 The developer uploaded this game to itch.io, and declined to answer whether AI was used or not.
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 28 | |||||
| Fun | 28 | |||||
| Innovation | 28 | |||||
| Theme | 27 | |||||
| Graphics | 28 | |||||
| Audio | 27 | |||||
| Humor | 26 | |||||
| Mood | 27 | |||||
the low-res PS1 forest with the pixel-shaded hand and the basket is genuinely unsettling, great look. a countdown with a mushroom quota is a simple tense loop. didnt see the old tech link beyond the retro rendering
932 - not bad for high score i guess. Visuals are nice, but i would like wider picking cursor for mushrooms. feels bit clunkcy to collect. Noice overall
the game is fun but...it feels very AI and i'm not the biggest fan of this..maybe i'm wrong and in that case let me know. Also a trypophobia warning would have been nice.
The Mushroom Boy is a short but interesting horror experiment. I enjoyed playing it, although the theme is not fully clear. The game has an atmospheric feel and keeps you on edge. If you like horror games, it's worth a try.
this is pretty unique! i bet anyone who is a mycophile could really enjoy this as a full game. thanks for sharing!
Verx cool and interessting Arttyle :-)
I found the collection mechanic interesting and really liked the distinctive visual style! It was quite difficult for me, though: after three attempts, my best score was only 163. I would have kept playing longer if the opening rounds were easier and the difficulty increased more gradually. That would give me more time to learn the mechanics before the challenge ramps up.
Reminder to all that it is mushroom season currently! Cool game, nice stylised graphics.
A very good concept ! I loved the blend of survival, stress, and organizing the basket. The only drawback is that I don’t really see the connection to the theme, but I enjoyed it nonetheless.
The game's visual style is magnificent.
i got an error but overall great game!
Someone recommended this game in the comments, so I gave it a try. Whoever came up with the greenish fog fading into the distance really knows how to create atmosphere. It makes the visuals look incredibly interesting. The subtle texture some distance from the camera adds to the effect. I haven’t seen a style quite like this before, and I really like it.
I didn’t play very well and ate relatively few mushrooms. I tried to eat more, but just running around looking for them was fun. I also love the sound of clearing fallen leaves. It’s satisfying and makes me feel like I’m actually brushing leaves aside.
For a Ludum Dare game, this is incredibly well done. Great work. I don’t know whether the graphics are procedural or hand-drawn, but the overall style is fantastic. If I saw a GIF of this on Twitter, I’d definitely click.
Strong mood, great visuals. It ran a bit choppy when not looking at the ground even though I have a strong gpu, but it was still playable. Liked the variety of mushrooms, fun to rake leaves to find stuff. Great work!
Looks cool,nice mechanics,a lot of types of mushrooms and the fact that you can rake leaves is crazy.
This is awesome! I love the aesthetic and sounds. The art style is really great. I found it oddly cozy just running around picking mushrooms.
The idea of the mushrooms demanding a quota is a super clever way to frame the horror. The combination of that looming threat and the retro pixel aesthetic creates a really distinct and tense atmosphere.
Liked the visuals, nice quota fame
OMGG WAIT I DIDNT EXPECT such a good visuals!!
I didn't get what to do, but looks and sounds great!
I don't really feel the theme on this, but it's a neat little game. I appreciate that it's rounds are short, controls are well done and that it feels polished overall.
This was a trip, in a good way!
As many have already mentioned, the visuals are great. Their chunky textures and the color palette add to the overal mushroom-y, creepy vibe. The way the fog is texture is straight wonderful.
Perhaps the visuals could use a bit more refinement to improve the readability when the game progresses and things get darker (maybe higher contrast between the relevant assets? Not sure), but that could also be a design choice. It definitely adds stress when the readability goes down.
I like the tetris style asset management. It adds natural tension: do I spent precious seconds making the mushrooms fit better or do I chuck them in haphazard and hope it's enough points? I felt great satisfaction when I could fill out lines.
For me, it felt like there was not enough benefit to eating the mushrooms. Though that could also be a lack of experience. If this was a longer game, it would be nice to have a slower ramp up in difficulty so players have more room to experiment and figure out strategies for eating, storing, throwing out. Now, I was blindly running against the clock. Finding enough mushrooms took up all the available time, leaving no room for experimentation.
I maybe found a bug: occasionally, a mushroom would spawn next to some terrain obstacle and I wouldn't be able to pick the shroom up, even when standing on top of it.
Overall, a great experience. Stressful and memorable.