maindric 2020-04-20 06:27
Good one! What engine did you use for this game? I enjoyed the humor and noticed Aliens/Covid-19 relationship. I feel the controls were not as responsive as I wished they were. Beyond that, I enjoyed it enough.
Foon → Ludum Dare Explorer → LD46 → Keep it Ali...ens!
By eldar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 915 | 2.94 | 31 | |
| Fun | 841 | 2.85 | 30 | |
| Innovation | 920 | 2.75 | 29 | |
| Theme | 921 | 3.08 | 30 | |
| Graphics | 663 | 3.19 | 30 | |
| Humor | 339 | 3.14 | 30 | |
| Mood | 811 | 2.81 | 26 |
Good one! What engine did you use for this game? I enjoyed the humor and noticed Aliens/Covid-19 relationship. I feel the controls were not as responsive as I wished they were. Beyond that, I enjoyed it enough.
@maindric Thanks for playing! I used Clubsandwich (https://github.com/irskep/clubsandwich) which builds on top of BearLibTerminal. In reality the framework is meant for roguelike games rather than real-time shooters, but that's the only one I have any experience in, so I pigeonholed it anyway. One sad side effect is that I can't listen to simultaneous inputs, so the player can either shoot or move, but not both. I assume that's what you mean by responsiveness of the controls - let me know otherwise! :)
@eldar, that makes sense! I find it neat that you took an engine that was clearly not designed for a task and made it work anyways. That makes it all that much more impressive for a 48 hour game. Good job!
I didn't like the controls, but the game is very interesting. nice job!
godd but controls a bit hard
@nekoruma @mehrdadsh Hey folks - thanks for checking out my game! Could you please elaborate on controls - do you dislike the key mapping, the speed of the player's vehicle, the fact that you can't shoot and move simultaneously, or something else?
This really reminds me of dwarf fortress, I love this aesthetic a lot!
The style of the game alongside the humor seemed to fit well with the graphics. I do believe that the controls were a little rough. I personally think that the speed it takes to glide along the screen is a tad tedious. I do understand the limitations you had by your engine, but I am sure that others would argue that it would be pretty neat to shoot and move. Aside from that, I really loved the diversity in enemy movement too and overall I loved the style of your game!
I'm really quite impressed with the graphics - the little renditions of San Francisco, New York, and the White House were lovely. Plus, the designs of each ship were very nice. The controls caused me trouble, like others, but I found myself really enjoying the game anyways - and I thought the difficulty level was quite appropriate - I barely beat it on my first go.
I like the retro look. Totally something I would play as a kid. The controls were really frustrating though. I would recommend making it smoother and easier to move around.
love ascii art, game is fun. Sometimes hard to controll but still fun to play!
I really liked the art work , but it needs some polishing in the controls part.
I love the look of this! And the humour :) Just great!
The thing with the controls is: You're getting the keyboards initial press delay, plus you can't use two controls at the same time (like move and shoot). So if you want to get to the other side fast, you have to push A or D, release it and push it again to get moving right away.
Other than that, it needs sound :)
Well done!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=4h36m01s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin