javicoder 2020-10-05 11:05
awesome work! love the graphics and the atmosphere
Foon → Ludum Dare Explorer → LD47 → BOOTLOOP_RECOVERY
By tsunscreen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 117 | 3.78 | 30 | |
| Fun | 280 | 3.33 | 30 | |
| Innovation | 435 | 3.00 | 29 | |
| Theme | 463 | 3.20 | 29 | |
| Graphics | 33 | 4.26 | 30 | |
| Audio | 73 | 3.76 | 30 | |
| Humor | 351 | 2.33 | 26 | |
| Mood | 8 | 4.41 | 30 |
awesome work! love the graphics and the atmosphere
Nice work...full 3D for a compo is an accomplishment. The mood was intense...maybe a little more light when the lights come on
Would be cool to give this a try if you think you can deploy this to a web GL or any HTML accessible format. I'm on a Mac so can't run windows games, though I really do want to give this a go, it looks like it's pretty expansive.
I really loved the art style and thought the way you used the theme in the history was really cool.
**But...**
Though originally I liked the mood of the game, it lost a lot of points with me when I realized how small of a threat the monster actually is. It turned basically into a small obstacle I could just walk around while doing the objectives, because of that I ended up not using the tracker all that much because I could just peek around from time to time and get out of its way when it was getting close.
**On a brighter note** if you increase the threat the monster represents, and maybe make the game a little bit larger it could be a really cool small horror game. I would also suggest focusing on the ambient and monster sounds to build a really creepy atmosphere
Also making the player fear more the presense of the monster would make the ending of the game really enjoyable.
- Fixed some typos - Formated parts of the text
Really well polished for a 3d compo game. I also created a game with a roaming monsters where the play must complete tasks. Its not easy. Is the monster set to go the players location? I am just curious how the searches the station.
@lerozante 100% with you there. I'd never made this type of game before so I wasn't super sure on how to make the monster an actual threat, but with some more time I could probably figure something out. More sounds would definitely help the atmosphere
@tinykidtoo Thanks. I feel like knowing how it works ruins it a bit, but since you've already played: the monster usually sets the player's room as a destination after it's reached it's current one, but rarely will go to a random room instead, or if the player isn't in a room. It also goes to the player when the player is in front of it. It's pretty simple, but could probably be tweaked a bit to give a greater threat as mentioned above
I'll try and check out people's games later when I've got some time :)
@tolmera Also sorry about the windows only. This is the first Unity thing I've actually completed on my own, so I just left building to the very end without much thought. I'll give WebGL a quick look though.
@tolmera That was surprisingly easy. WebGL version is up now!
Graphics and audio are top notch for a compo, great job on this!
Very solid and polished little game, but I don't understand the decision to drop the difficulty so much after completing the first task (turning on the lights). By the time I realized what I was supposed to be doing, the most intense part of the game was over. That aside it was quite enjoyable.
Yes, it is unfortunately quite easy, but thanks!
Gotta love the atmosphere. The sound and dark lighting gives eerie vibes.
Great mood you've got going!
Cool to see a creepy game!
This is a really great Compo entry. Huge amount of work to get done in that amount of time. I agree with some of the above mentioned mechanical issues, but I think most of those issues could be solved with a day or two of tweaking, balancing and play testing, and I totally understand that a fully animated walking bad guy with spooky red stuff coming out of him, probably cut into tweaking time.
I can't believe this was made in 48 hours, well done. Gave me some real System Shock vibes. I'm not gonna lie, though, the 'death' sound for the "thing" was hilarious to me.
Really stellar job! I think this is one of the best LD games I have played this jam. The Alien vibe is totally there, the ending has a cathartic moment and the gameplay is challenging but fun! We also tried to do an avoid the monster horror game, but yours really takes the cake. The only issue I can think of was that the mouse sensitivity sometimes broke the camera.
I was legit scared until I brought the lights back on. Those first 5 minutes of exploration had a really stellar atmosphere - something that's hard to achieve in a game made for a two-day jam! Great job!
@hank-ather Oh I know, that sound is pathetic haha. I'd forgotten to remove some sounds I hadn't made on the last day so I had to quickly put SOMETHING in. That one definitely fared the worst.
@szabe You sold yourselves short, you've got a great environment/monster in yours! Although I admit it didn't feel like much of a threat, but I can't criticize there haha
The mood is incredibly, and I'm absolutely blown away that you achieved something this polished in 48 hours. Like a few others have commented, I think the difficulty could benefit from being tweaked to be a little more challenging. But otherwise, I think it's great idea well implemented.
Wow, super good game. Great environment and mood. All parts fit together well.
Loved the feeling and atmosphere you acheived! The lofi graphics make it even better. Really enjoyed this one - challenging, eerie, and well polished. Great entry!
Beat the game with pleasure)
Really cool!
I felt super tense playing this. I think the graphics and audio conveyed the mood really well
Great graphics, audio and atmosphere! And the little radar worked very well, it was fun to sneak around and avoid the red slime ghost monster.
I thought it was hard to know what I could interact with, and the mouse sensitivity was a bit high - perhaps because I played on a laptop and touchpad.