Goodbye, world! by chromableedstudios 2020-10-06T03:03:35Z ♥ 1
Solid premise and physics, but the speed of the missiles could be increased a tad. My first shot stayed airborne for 10+ seconds and I thought the game had broken. I would also have preferred the yellow aim indicator thing be drawn from the active tank instead of from the planet's core.
LD47 — Stuck in a loop (13)
Cursed Labyrinth by marbles 2020-10-07T06:17:22Z ♥ 1
Was that the... Epic Battle Fantasy game over sound? Am I going insane? Also, that was a very unusual and interesting game. I have to admit watching a depth first search repeat for minutes on end wasn't the most engaging experience, but when it turned out to actually have combat my mind was kind of blown.
The Fabric of Time by MatthewPattel 2020-10-07T05:59:15Z ♥ 0
I have a lot of mixed feelings about this game. The look, feel and sounds are all great, but mechanically it's bewildering. Having the time when you obtain an item permanently saved in the loop sounds interesting, but in practice it lets you easily softlock yourself by obtaining a key on the 19th second or something, and I found it easiest to just beat the game in a single loop. The aim lock-on was also... upsetting. I think there's potential here but there's just too much going on at the moment.
Carman by steambrain 2020-10-07T05:39:34Z ♥ 1
This was a genuinely puzzling puzzle game with some cool "Aha!" moments. The theming was great and the physics were surprisingly solid, though I did tend to clip through the ceiling when picking up blocks in certain areas (I feel like I should have been awarded honourary nirvana for literally clipping out of samsara). Overall a really great entry.
Featherfall by armytag 2020-10-07T04:29:38Z ♥ 1
This reminds me of the old "Robot Want X" flash games from Kongregate and such. A cool little experience, though it could have used some jump height control.
Gene Cycle by joh 2020-10-07T03:58:22Z ♥ 1
If you got the little blobs to untangle themselves better this would be really fun. As is it quickly becomes impossible to see what's going on. The look and atmosphere were on-point though.
Scumari 1 by telescape2000 2020-10-06T18:36:09Z ♥ 3
I don't really know what to say, since this was obviously designed to be a bizarre nightmare. I guess good job making it a bizarre nightmare? Mario crossed with Rust with no in-air control feels exactly as cursed as it sounds.
Stuck in The Loop by EOShadows 2020-10-06T09:09:01Z ♥ 2
I echo the above comments: charming, great atmosphere, annoyingly slow text, and I never figured out how to beat it. I have a feeling that I was supposed to use that box for something but I softlocked myself by putting it into a corner.
Cthuloop by beardywombat 2020-10-06T08:42:31Z ♥ 2
This is actually incredibly addictive. The UI took a long time to figure out but I'm now in love with the combat system (wasp swarm is overpowered though tbh). I can't tell if it's intended or not, but there's a brief window during an enemy's turn where you can use an ability before it hits you, and it creates these great opportunities for last-second comebacks when you're backed into a corner. Overall a fantastic game.
GOD SAVE US!!! by Kolocop 2020-10-06T07:27:16Z ♥ 1
Surprisingly intense and fun once I got the hang of it, but the layering audio got unbearable with lots of archer towers and the your movement speed around the loop sometimes made it hard to aim precisely. I would have appreciated a button for temporarily slowing your movement.
Lööp Runner by Salty Lad 2020-10-06T07:09:14Z ♥ 2
I wonder what kind of aliens fly to a UN-sanctioned pocket dimension to steal money from broke students...
BOOTLOOP_RECOVERY by Tsunscreen 2020-10-06T06:49:22Z ♥ 1
Very solid and polished little game, but I don't understand the decision to drop the difficulty so much after completing the first task (turning on the lights). By the time I realized what I was supposed to be doing, the most intense part of the game was over. That aside it was quite enjoyable.
Third Time's the Charm by Jag 2020-10-06T06:26:57Z ♥ 2
I found this pretty fun once I understood the premise and had the map memorized, but there were a few things that made this game difficult to get into.
1) Enemies are too hard to see. Even in the tutorial I didn't see them at first because the models are so small and dark. A chunkier model would fix that as well as make their large hitboxes more intuitive.
2) Moving platform section was confusing. Having to turn 180 degrees so many times makes it almost impossible to complete that part without dying a few times and memorizing the pattern.
3) Exploding tile mechanic was unreliable. Sometimes a tile would detonate under my feet if I stood in the wrong place or landed oddly. It wasn't super common but it ended several runs.
Sisyphus Beetle Takes His Daughter to Work by pee-thief 2020-10-06T03:11:13Z ♥ 3
I think this game 100% achieves its intended purpose... whatever that actually is.