I found this pretty fun once I understood the premise and had the map memorized, but there were a few things that made this game difficult to get into.
1) Enemies are too hard to see. Even in the tutorial I didn't see them at first because the models are so small and dark. A chunkier model would fix that as well as make their large hitboxes more intuitive.
2) Moving platform section was confusing. Having to turn 180 degrees so many times makes it almost impossible to complete that part without dying a few times and memorizing the pattern.
3) Exploding tile mechanic was unreliable. Sometimes a tile would detonate under my feet if I stood in the wrong place or landed oddly. It wasn't super common but it ended several runs.