FoonLudum Dare ExplorerLD45 → Spooky Cemetery

Spooky Cemetery

By jgugino

View on ldjam.com

CategoryRankScoreCount
Overall11252.2722
Fun11311.9022
Innovation11181.9722
Theme9022.8022
Graphics10252.2022
Audio6212.7022
Humor8501.9721
Mood9342.8022

Comments

seabird 2019-10-08 01:44

Cool game

wakobu 2019-10-10 19:59

Congratulations for making this game ! I'll be honnest, the game is pretty empty and repetitive. I can feel you tried to create a spooky scary ambiance ! Carry on, you're on the good way !

jgugino 2019-10-10 20:13

@wakobu Thanks for the feedback! I do agree that it does feel empty, I didn't have as much time as I would have like to work on it but I still wanted to create some for the jam. I tried to make up for the lack of content by making it as spooky as possible, I think I did an alright job in that aspect lol.

jesus-gonzalez 2019-10-10 20:58

I can't see anything and the F key doesn't do anything either. :( sorry I really wanted to play as the game is similar in concept to mine. I won't rate for now, maybe you can help me. Captura.PNG

pedro-rosa 2019-10-10 20:58

I get the concept of the game, I think you could call it a horror exploration game and I see how this fits the theme of the jam. For me, it is pretty clear that there was an effort to make a game related to the topic and I think that part is done well. It is interesting to start a game like this with no flashlight and I enjoyed that part. The mechanics are simple and appropriate but I would suggest you test and increase in the player movement speed. I liked the part of the where there was no light but after a bit, your eyes need to make a bit of an effort to see the map. If you increase the movement speed of the player you could reach the flashlight much sooner making it easier for your eyes. Second I think It would also improve the game to have a different level design where it was more clear for the player to understand the way to the flashlight. My opinion this would not harm the overall feel of the game nor the exploration elements. The art style is appropriate for these games and I really liked the ghost's sprite. Regarding sound effects, the sound of the ghost was really terifing, hehe good job. Overall it was a nice game and I liked to play it :).

jgugino 2019-10-10 21:50

@jesus-gonzalez The F key will toggle the light only once you have found the phone item, the phone is down the first path you go by at the start of the game where the dialogue box pops up. Hope this helps.

jgugino 2019-10-10 21:59

@pedro-rosa Thank you for the feedback, it's much appreciated! I agree that the lack of light does get make your hurt a little and the player does move a little slow. I messed around with the light a lot and that's what I settled on cause if I made it too much brighter you could just go through the game with put ever needing the light. As for the speed, I tweaked that a lot too, but couldn't seem to get it just right. If I had more time, I could have tweaked it more but I was really strapped for time this jam. But anyway I'm glad you enjoyed!

pilly 2019-10-10 22:59

Some nice touches in this game - good atmosphere / spooky mood, inventory is nice, and overall easy to navigate. I found the keys, but gave up a while because I wasn't sure how long it was going to take me to find the next means of progression. My life was improved when I discovered you could press shift to go faster, but I didn't see any indication of that in the "controls" section. I liked the ghosts - they actually felt pretty spooky! I liked the environment and it was cool to stumble upon the temples/buildings, but woulda been even cooler if something happened when you found them, even if it was just some text. Nice game overall.

asfdfdfd 2019-10-13 18:30

Lighter, where are you :(

xotsu 2019-10-13 20:19

Cool game the visuals werent my style but still an original idea and great job!

chocolat-endive 2019-10-13 20:41

The mood is definitely present, it's dark but not impossible to walk without the light, so it's nice. I also liked the night ambiance sounds/noises, they really improved the immersion. I had much trouble finding the light, I did on my second attempt. I had some issues with the sound of one ghost that continued for the whole try, even though I had escaped it.