FoonLudum Dare ExplorerLD40 → Bring us food JAMes!

Bring us food JAMes!

By willisika

View on ldjam.com

CategoryRankScoreCount
Overall3493.6528
Fun4683.4229
Innovation6413.0929
Theme2813.8027
Graphics2823.9830
Audio4073.2827
Humor3343.4024
Mood4193.4828

Comments

justin-toyo 2017-12-05 03:12

The graphics were awesome! Very arcade-y feel!

cortexdeveloper 2017-12-05 03:14

One of the best pixel art on LD

witylernn 2017-12-05 03:14

Love this retro feel. Give me the GBA

nillard 2017-12-05 21:34

Space to talk, space to use menu, E to select, then Q to close, then space to pick up/put down item. That's quite a dance with the fingers.

kaisean-games 2017-12-05 22:10

This looks like a really polished game. I just think the controls are a bit confusing, because interact and accept are not the same key. I am bad at games like this but you should've seen my wife. Like she was playing Mortal Kombat.

didigameboy 2017-12-05 22:12

Super fun, pixel food are the best! <3

willisika 2017-12-05 23:33

Thanks for the feedback everyone! @nillard & @kaisean-games there was bug with the menu where it would instantly order the selected food when interacting with the menu stand. Changing the controls was a quick workaround for it. I never actually got around fixing the bug.

dogsquad 2017-12-06 00:30

Nice game! Controls were a bit confusing, but the art is awesome! My restaurant is the most unpopular.

meanmon13 2017-12-06 00:42

I liked it! Kind of reminded me of Overcooked :-) which is a good thing. Well done!

jfraser314 2017-12-06 18:32

Very nice artwork! Loved the dialogue from the customers. Felt a little fast towards the end though.

daniel-conway 2017-12-06 23:39

Very nice pixel graphics and suits the theme perfectly.

elemental-zeal-game-studios 2017-12-07 00:42

I was pretty bad at remembering who ordered what, but I still had fun. Nice job!

nax-89 2017-12-07 07:06

Great game! the idea its classic but the execution is awesome. Fun and challenging I play it two times, got a Sensational! and 24 customers, my record for now. Maybe you can add a tooltip on the kitchen table, sometimes I remember the "word" but not the icon and I finnish throwing food :( Nice pixel art, I made old-school game too. long live the pixel!

willisika 2017-12-07 12:57

@nax-89 Hey! Thanks for the feedback! The tooltips were in my to do list but they never got added. I'll be sure add them to the post JAM version. Long live the pixel! ;)

josscomposer 2017-12-08 13:46

SOOOOOOOOOOOOOOO HARD XD !! Love it, GG, the mechanics are really good and graphics/sounds work very well ! But really not the kind of games I'm able to play ! >< You sadics ! No advice from me except maybe : make it a little less difficult at the beginning :-) (you want to have a good old scare ? Go see our game : https://ldjam.com/events/ludum-dare/40/the-darkest-light )

leonlaci 2017-12-08 15:48

It's super hard and super fun.

I like the art style and little footstep sounds, it's missing background music though.

Good job!

willisika 2017-12-08 20:08

@leonlaci & @josscomposer Thank you for the feedback! <3 - I made the game ramp up difficulty very fast because JAMmers have ALOT of games to play so I wanted players to experience the stress (the point of the game) as quickly as possible after starting to play. This way they can move to the next game. I wasn't really aiming for long gameplay sessions. :P

- About the missing bg music.....err... yeah. I suck at making music, so after struggling with the music for a bit I decided to go with high quality audio effects instead. ;D

josscomposer 2017-12-08 20:15

Yeah ! I don't mind the absence of music personally, since the sound design does the job of both the functions and ambient. :-)

hayzar 2017-12-13 14:37

Once I got used to the controls I had so much fun, charming pixel art. Loved it! congrats

willisika 2017-12-13 23:37

@hayzar Heyyy! Thanks for the feedback! I'm glad you enjoyed it! I'll be sure to check out your game soon! It looks really interesting!

ddrkirbyisq 2017-12-18 17:20

Pretty fun! Really gives me a headache when my restaurant is too popular, hahaha. I'm amazed at how well the different food sprites read despite being so small -- great job with that! Controls would probably have been more intuitive if you split them across two hands instead of having the confirm and cancel buttons be on the same hand as movement.

willisika 2017-12-18 21:39

@ddrkirbyisq I'm glad you enjoyed it! Thanks for the constructive feedback! I'm currently working on the post LD version and your suggestion has been added to the todo list. Would you prefer to use mouse when navigating the menus instead of WASD?

ponchoguy 2017-12-18 23:48

Hey! It was great playing as the butler :yum:

The controls were fair and making the orders got pretty hard fast! :sweat_smile: This has real charm!

Screenshot_23.png

The only problem I really found was the woman with the brown hair was really hard to see and she got me :sob: "blent in like camouflage" lol

Something to make the controls abit more intuitive would be that instead of using E to drop plates and answer people's orders - instead double tapping in the direction that the objective is (with the plate or without) (AA, WW, DD, SS etc) would make it that bit more faster to speed through the game and removes a level of unncessary complexity. (With the menu the Enter Button would be better than E for most people)

Other than that - It was great fun to play :sweat_smile: I was surprised I got up to where I did!!

Thanks for popping on stream too :wink:

ddrkirbyisq 2017-12-19 04:32

@Willisika - I think keyboard-only controls are fine, but maybe something like using the arrow keys for movement (both in and out of menus) and Z/X for confirm/cancel might split up the load better. That's just an example though, you should try different things to see what works best!

willisika 2017-12-23 12:41

FUN FACT: You CAN control the player with arrow keys in the game... I totally forgot about that. I was going through the code for the controls and there it was:

``` key_right = max(keyboard_check(vk_right), keyboard_check(ord("D"))); key_up = max(keyboard_check(vk_up), keyboard_check(ord("W"))); key_left = max(keyboard_check(vk_left), keyboard_check(ord("A"))); key_down = max(keyboard_check(vk_down), keyboard_check(ord("S"))); ``` I didn't make any alternatives for the "Interact","Ok" and "Cancel" keys though... whoopsie. :P