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The Horridor
The Horridor
By williamullholm and Sandra C
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 439 | 3.69 | 25 | |
| Fun | 514 | 3.50 | 25 | |
| Innovation | 570 | 3.34 | 25 | |
| Theme | 840 | 3.21 | 25 | |
| Graphics | 472 | 3.77 | 26 | |
| Humor | 306 | 3.41 | 25 | |
| Mood | 242 | 3.91 | 25 | |
Comments
rolly
2023-10-02 19:10
I'm not sure I really understood what I had to do - Creating a corridor and placing "traps" along the way, but I didn't understand when and why I earned money for the next wave, it felt a bit too random. It might help having an idea of the profile of the upcoming visitors.
Two things I would change: - Is it me or the mouse wheel behavior feels inverted? I would do mouse wheel up to zoom in, and down to zoom out. - There is an issue when interacting with the UI while the cursor is also over a corridor tile; the previously selected trap is placed in the world while I don't want to (you can easily fix it by checking that you're not over the UI, using EventSystem.current.isPointerOverGameObject() ;) )
I actually spent some time on the intro screen, you managed to create a very cool mood, and the music track fits pretty well!
Good job on the 3D assets, they look awesome with a great attention to detail!
Nice game!
Hey @rolly! Thank you for your feedback and kind words about our game we really appreciate it! I made a quick update with the changes you suggested, didn't actually know about the isPointerOverGameObject so thank you for that!
alexis8
2023-10-02 20:21
It's kinda cool, i haven't seen a game like that in this jam. I think you can make it a bit darker and a bit more understandable on how to win money. Great job
hotpaw
2023-10-02 20:28
cool game!
sandra-c
2023-10-02 20:46
@alexis8 Thx for playing! We hope to further develop this into something fun! Happy Jam! :D
sandra-c
2023-10-02 20:47
@hotpaw Thank you so much! :D Happy jam!
lazyseal
2023-10-04 07:52
Impressive wokr!
svenerik
2023-10-05 07:23
Awesome work on it, quite the jolly fun-horror vibe to it. I really dig the atmosphere it has and the graphics. Game-play was a bit confusing at start, but got hang of it fast,it does seem like it has a lot of room to expand in a lot of directions, which is always nice!
Lovely work!
The concept is fun. The graphics go well with the atmosphere, good job!
It was easy to cheese by placing a bunch of clowns in a row right from the entrance, the shape of the corridor and my placements didnt seem to affect much. Really cool concept though, I like the idea of designing a horror house.
sandra-c
2023-10-07 16:26
@svenerik @pierre-marie @jakubbala Thank you for you feedback! We hope to make the game more rewarding and to let the player control more of what is happening during each game as we move forward! Appreciate you guys! :)
magnanix
2023-10-09 11:52
Definitely made me remember fond memories of RCTycoon days, managing the fear through the maze of spooks felt good - especially when everything came together and they all left with near maximum fear :D! Not sure if the fainting was registering, or if I was just cutting it that close (they fell over, icon changes - but then immediately got up and finished the spooking paying a tonne for it too!). Lovely work!