Cadence of Glob by Orjan 2026-04-24T13:24:19Z
Great game, super fun! The web build takes very long time to load on Firefox but is loading fast on Chrome.
Foon → Ludum Dare Explorer → Users → zer0nim
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Undefined signal (unfinished) | unfinished |
Great game, super fun! The web build takes very long time to load on Firefox but is loading fast on Chrome.
@tenthousandfireants Thank you!
For the screen on the 3D model, I assigned a separate material and texture in Blender. Make sure to UV unwrap the screen so it takes up the full UV coordinate space, otherwise the widget won't display correctly on the mesh.
Once imported in Unreal it should have created a separate material dedicated to the screen, open it and create a parameter texture assigned to the base color.
Then I added a Widget component on my tool blueprint, selected it, set the Widget source as the one I wanted to render, set the render size as my desired widget size, and toggled off Render on Main Pass so the component doesn't render in the game world but only on it's render target.
Then on the blueprint Begin Play, create a dynamic material instance of the screen material and store a reference as bp variable, and then on Tick get the render target texture from the Widget component and assign it to the material instance parameter texture you created earlier using the Set Texture Parameter node.
I learned this by following the YouTube tutorial: https://youtu.be/37UmUAdIHss?is=7ZJB3FKIzZA2lySW It also explains how to size your widget accordingly And https://youtu.be/mev1kb3d_Wo?is=jPpg1K39veQOZ0a_ Wich made me discover the "render on main pass toggle"
Nice game, quite original gameplay mechanic and fun to play! I'm curious how this signal wave is implemented to disable in some area of the circle that hit a wall? Is it using multiple collision meshes? Lots of raycasts in all directions? Something else?
Hey, I am currently testing the game, I love the art style and camera movement.
B̶u̶t̶ ̶I̶ ̶d̶o̶ ̶n̶o̶t̶ ̶u̶n̶d̶e̶r̶s̶t̶a̶n̶d̶ ̶h̶o̶w̶ ̶t̶o̶ ̶e̶x̶i̶t̶ ̶t̶h̶e̶ ̶c̶r̶e̶w̶ ̶c̶o̶n̶t̶r̶o̶l̶ ̶o̶n̶c̶e̶ ̶y̶o̶u̶ ̶p̶r̶e̶s̶s̶ ̶Y̶ ̶I̶ ̶c̶a̶n̶ ̶c̶o̶n̶t̶r̶o̶l̶ ̶t̶h̶e̶m̶,̶ ̶b̶u̶t̶ ̶t̶h̶e̶n̶ ̶I̶ ̶a̶m̶ ̶s̶t̶u̶c̶k̶ ̶o̶n̶ ̶h̶o̶w̶ ̶t̶o̶ ̶s̶t̶o̶p̶ ̶c̶o̶n̶t̶r̶o̶l̶l̶i̶n̶g̶ ̶t̶h̶e̶m̶?̶ ̶I̶ ̶t̶r̶i̶e̶d̶ ̶p̶r̶e̶s̶s̶i̶n̶g̶ ̶Y̶ ̶a̶g̶a̶i̶n̶ ̶a̶n̶d̶ ̶o̶t̶h̶e̶r̶ ̶r̶a̶n̶d̶o̶m̶ ̶k̶e̶y̶s̶ ̶b̶u̶t̶ ̶I̶'̶m̶ ̶a̶ ̶b̶i̶t̶ ̶s̶t̶u̶c̶k̶,̶ ̶a̶m̶ ̶I̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶s̶o̶m̶t̶h̶i̶n̶g̶ ̶o̶r̶ ̶i̶t̶'̶s̶ ̶a̶ ̶b̶u̶g̶?̶
(edit) I got it, you need to long press the Y key. I also discovered a R key to restart a level, and arrow keys to switch from level to level.