Foon → Ludum Dare Explorer → LD60 → Cass's Cogs

Cass's Cogs

By tetrapteryx

Percentile
CategoryRankScoreCountLD60Ever
Overall7
Fun7
Innovation7
Theme7
Graphics7
Audio7
Humor6
Mood7

Comments

walk 2026-10-18 22:35 ♥ 1

awesome concept!!!!!! Maybe a little slow but this rocked my socsk

brimstone 2026-10-19 02:09 ♥ 1

I didn't understand how do get dog number 4, but other than that it's a really polished and well made game! Really liked the art.

sqqqwer 2026-10-20 07:03 ♥ 1

asdasdsad.png

Good game! Really nice puzzles!

rogual 2026-10-20 13:14 ♥ 1

At first I was like, okay, but how is this different from just playing the game in realtime? But as the levels got harder I appreciated the challenge of having to visualize what would happen. It felt a bit like trying to think ahead in chess, which I suck at, but I still enjoyed your game. It's also satisfying watching your solution play out.

I stared at level four for a while before twigging what I had to do. But then I saw it. Well done!

Level design and difficulty progression is top-notch. Graphics are great, and fitting. This is a good example of a simple idea, easy to grasp, but with a lot of design potential. I could see the levels getting even more complex after these, with more stuff, but I'm actually glad they didn't because my brain is still recovering from LD.

Absolutely solid entry.

bloodbane 2026-10-22 12:55 ♥ 1

Second movement programming game I've completed today. This one is easier to program with cards instead but still old tech. Anyways, I have completed the game and found 7 parts. I wish the lever is replaced with a button but I guess that's old tech for you.

roroto-sic 2026-10-22 21:45 ♥ 1

great puzzle game ! i love the mood created by the sheet of paper machine and the audio !

fdgfdhgfj.jpg

oadt 2026-10-23 10:44 ♥ 1

At first I was wondering how you would design 7 levels with that concept, but the mechanic of pressing the button twice suddenly gave the game an interesting mechanic and you came up with interesting levels (though I feel like the last level was maybe a bit too easy?). The contols were a bit clumsy at times, but I guess thats the point and it made sure that I dont just try out different ways. Cool entry!