FoonLudum Dare ExplorerLD58 → The Gem Hoarder

The Gem Hoarder

By sinusquell

View on ldjam.com

CategoryRankScoreCount
Overall1832.9024
Fun1832.7323
Innovation2032.4023
Theme2022.6423
Graphics1792.7823
Audio723.4523
Humor1671.9722
Mood1782.6722

Comments

rhewid 2025-10-06 09:01

Neat idea, needs some sort of timers to know how long you have before game over. The music is very chill. Graphics were nice. Maybe add some sort of money + money sink, which would give the game a twist. Like purchasing more items to craft on.

tweekus 2025-10-06 14:46

I have a black screen with chill music for some reasons (Chrome on Mac) :(

vikfx 2025-10-06 14:55

Simple but effective game. The theme isn’t fully respected, but it still works. A timer is missing to show how much time is left in the day. If you don’t finish the day, the command remains available the next day, which feels a bit odd.

jojocanard 2025-10-06 15:04

Black screen with music for me too. Firefox on windows.

antti-haavikko 2025-10-06 15:28

Neat! Made it a week before losing. Seems like an exploit to let the player prepare between days. Kinda tedious to just stockpile huge amount of everything in preparation for the day and there at least should be some downside to doing so. The whole allowing preparation kinda messed up the whole point of the game for me really. 🤷‍♀️

The audio side was nice. Neat relaxing music fit the mood well. Some of the sounds got rather repetitive and harsh, some more variety would have helped. Visually it looked pretty good too. Sometimes (especially on the amulet), distinguishing between red and orange was a bit tough. And the whole game is probably a nightmare for any color blind or even red/green challenged players. 😱

Grabbing stuff seemed sometimes not to stick. I think you used the sprite shape for the detection but it felt a bit too strict and sometimes even a bit off. I'd even go as far as just grabbing the closest item next to the cursor when you click to be extra forgiving. I don't think the game should be about clicking accuracy but the franticly clicking around to try fill up the orders.

Now seeing the other comments, I'm on Mac Chrome too and it worked flawlessly!

Anyways, good job! 👍

sinusquell 2025-10-06 16:09

@antti-haavikko thank you for the detailed feedback! you are absolutely right :D @jojocanard @tweekus I don't know what's wrong and I'm not allowed to change it anymore anyway, so... sad :( @rhewid thank you!

antti-haavikko 2025-10-06 16:20

I'm pretty sure you're allowed to do ports past the actual time period so adding standalone builds in addition of the web build might be a good idea if more people are facing that issue.

sinusquell 2025-10-06 16:31

I added a standalone build for anyone with issues in the web version.

grid96 2025-10-06 16:47

I really like the music, very chill and not getting annoying even after a while! :)

pilottk 2025-10-06 19:45

Solid game! I found that a great strategy was to before hitting start day make 1 of every color per object. It let me speed through for quite a while. I would have loved a total order counter however. Great job!

stef-studio-7 2025-10-06 19:47

great music, nice art and sfx! those customers get angry quick! lol nice job!

indigowolf 2025-10-06 21:47

Simple but generally a good entry. Really liked the background music.

optimatica 2025-10-07 09:21

Could add a bit more challenge. As of now it is quite relaxing and music is great!

tim-eriksen 2025-10-07 14:12

Nice music. It fits well with the intensity level of the game. Good job :)

torte478 2025-10-07 20:54

Such a relaxing game. Didn't think it would be so pleasant just fulfilling orders.

avhatar 2025-10-08 17:41

Simple, straightforward, no frills — but it gets the job done.

eugenik 2025-10-09 05:12

This was pretty cool haha :D.

patatje 2025-10-10 17:50

Lovely game. i had a overabundance of pink bracelets because i didn't see the start day button xD maybe some feedback is that the necklace color was a little difficult to see sometimes. Also a really great difficulty curve. made it to day 4.

cogcomp 2025-10-10 18:43

Accidentally did the same thing as @patatje :laughing: I would've liked some feedback on how much of the day is left some kind of highlighting when dragging objects so that I can easily see if dropping the object will start the crafting and so on..

yvanor 2025-10-15 07:55

Nice game !

I love this kind of games where you can get "in the zone" once you get hang of it. I would indeed have loved some feedback on the time elapsing, as I lost several times without noticing that a cart was here for long (oupsies !)

I think that a good quick win would be that when you grab something it would scale it up, darken it or anything to make it more pleasing to pick up items as it's the main part of the game.

Good job !

d3kryption 2025-10-15 20:01

Nice job! :D Its a pretty easy game but its enjoyable! :D

bloodbane 2025-10-16 10:57

Nice simple to learn yet hard to master game! Too bad there's no visible timer on consumers' box. But if you work fast enough, it shouldn't be too hard to fulfill their requests. If this to be updated, there should be higher reward and longer time for consumer with more requests.