Foon →
Ludum Dare Explorer →
LD57 →
DElevator
DElevator
By lemeshking, khatri, rottingmouse and sofari
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD57 | Ever |
|
| Overall | 878 | 2.21 | 21 | 0.1 | 2.4 | |
| Fun | 863 | 2.28 | 22 | 1.6 | 7.2 | |
| Innovation | 871 | 2.03 | 20 | 0.5 | 3.2 | |
| Theme | 825 | 2.50 | 21 | 5.3 | 9.1 | |
| Graphics | 785 | 2.13 | 21 | 0.4 | 4.4 | |
| Audio | | | 1 | | | |
| Humor | 694 | 1.88 | 18 | 2.3 | 7.2 | |
| Mood | 858 | 2.19 | 20 | 0.4 | 3.9 | |
Comments
mr-mesmer
2025-04-08 09:50 ♥ 0
Hello from xk discord. Nice first try, there is lack of music effect. And I don't know, how I die on boss, when I have around 65% hp. I think, it will be better, if main hero don't collide with enemies and if it was infinity map with camera centred on hero, like vampire survivals.
eugenik
2025-04-14 10:02 ♥ 0
This fits the theme perfectly
I like the concept a lot. That said, the collision on enemies with so many around make navigating particularly difficult, and not having an invincibility frames also makes getting hit rather punishing. I definitely think it would benefit from some balancing, as well as adding some receptivity to the player's actions, like indicating if an enemy got hit, whether that be through a new animation or a health bar for an enemy combatant. I also noticed on full screen the level only occupied about half of my screen. Other than that, I think it shows a lot of promise. Solid work!
bloodbane
2025-04-20 14:01 ♥ 0
Too bad there's no screen resolution adjustment forcing me to play in wrong resolution. Regardless, the idea is good but it needs rebalancing and fixing to make it better.