brimstone 2026-10-19 02:23 ♥ 0
I wish the flight was more responsive, but other than that, I enjoyed the game. It has a good difficulty and great graphics.
Foon → Ludum Dare Explorer → LD60 → Corridor Crawl
By visy
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 6 | |||||
| Fun | 6 | |||||
| Innovation | 6 | |||||
| Theme | 6 | |||||
| Graphics | 6 | |||||
| Audio | 6 | |||||
| Humor | 6 | |||||
| Mood | 6 | |||||
I wish the flight was more responsive, but other than that, I enjoyed the game. It has a good difficulty and great graphics.
The graphics are magnificent, yet they also hinder readability. Still, it’s so well executed. Well done!
The visuals are incredible! It took me a little while to figure out the controls, though — they weren’t immediately intuitive to me.
The graphic really fits the old tech theme. I wish the flight were better than this cause it's hard to jump twice in a row in a short notice. That being said, nice endless runner game.
I found your game interesting; it really reminded me of *Enduro* for the Atari.
The *Virtual Boy* effect is quite faithful—a very cool stylistic choice. And building this in PICO-8 must have taken quite a bit of effort!
The ship’s jump isn’t very responsive—there’s a slight delay, which makes things tricky at first. Over time, I got used to the delay and even started using it to my advantage.
I understand that the color palette constraint is part of the challenge, but the alternating red and black lines on the ground make it very difficult to distinguish between a hole and a simple stripe. I only realize it’s a hole when it’s already quite close, and often there isn’t enough time to react.
Congratulations on the game! I truly believe creating games in PICO-8 is a real challenge, and I have a lot of respect for those who do it.