democritus 2014-12-08 20:20
I like it. It's a bit slow with the pacing, there's a lot of straight text and very few options for me to pick. Also the main character seems to be a bit annoyed at everyone for no reason ;)
Foon → Ludum Dare Explorer → LD31 → My Weekend in Front of a Screen
By morgawr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Humor | 271 | 2.97 | ||
| Audio | 371 | 3.00 | ||
| Mood | 459 | 3.03 | ||
| Graphics | 607 | 3.00 | ||
| Overall | 921 | 2.83 | ||
| Innovation | 930 | 2.54 | ||
| Theme | 1039 | 3.06 | ||
| Fun | 1131 | 2.21 |
I like it. It's a bit slow with the pacing, there's a lot of straight text and very few options for me to pick. Also the main character seems to be a bit annoyed at everyone for no reason ;)
Pretty meta. Ludumception and such. Cool idea for a visual novel. Great work!
It wasn't really a game more of a comic book... But... it wasn't bad I guess
Very good concept, I like TBA's
It's a lot of reading, but I like it :)
Thanks but a little to much conversation for my taste, interesting concept!
lovely! it was a nice story from the beginning to the end, and a suspiciously familiar one too! :) it was a good break overall after all these arcade games!
Well, the game is certainly interesting. But I absolutely HATE the main character. He is way to anti-everything at the beginning so it's pretty hard to put up with him.
Of course, after that initial hardship, the game develops quite nicely. Simple, yet effective.
In time, I would like to see more choices and consequences. Do that, and you'll be on the right track towards making immersive RPGs.
Best of luck. Cheers :)
Ludum Dare may not have a contest for writing novels, but that's not stopping you!
This is too funny! I love how open-book it is and relatable. I think I saw a type within the first ten minutes of playing it, forgot what it was, and there seems to be a glitch when clicking on options. Other than that I didn't see anything wrong. I like how the words appear on the screen. It's retro and I feel I'm reading the text extra fast. I've been wanting to learn programs like this and Ren'Py but I decided to first test out the waters with Twine. Now you've given me some inspiration! Great work, great characterization, totally funny! I appreciate your hardwork.
I like this.
Story comments:
Self-referential humor always works for LD, and it's implemented great here.
Lots of things are kinda oversimplified, but given time constraints that's ok. The most unnatural thing was probably how everybody praised themselves in the end :)
Also, details like mentioning proprietariness and console irc client added a lot to story immersion for me.
Engine comments:
Keyboard controls (space to continue, at least) would be nice and not hard to add.
Rollback (at least in form of text-only backlog) and some basic settings would be nice too, but IMO the most important thing is skipping read possibility to check branches without additional troubles.
Played in Firefox, btw. Couldn't see the difference with Chromium.
// caryoscelus
@caryoscelus: Yes!
I agree 100% with you on everything, I had planned two extra branches of the story and extra features that I couldn't hack together in time for the competition. This is going to be a general purpose VN engine and I will definitely add everything you said, these problems irked me as well :)
I might expand on the missing branches of the story and give a bit more closure to everything when I can get around to it (polishing the engine more is my priority at the moment).
Thank you everybody for the great feedback and comments, I enjoy seeing people's opinions on the game, both positive and negative! :)
I love that music. And it's a really cool story.
Reminds me of a TouYube series I watched called "Adventures in Game Development" but with Ludum Dare stuffs. Actually I quite enjoyed it, well played...
Only one real choice which is a let down, but the art and music are nice.
Usually I don't like visual novels, but this was interesting because it was connected with game jam.
I enjoyed the dialogue, good work.
Very slow, and having to click every time just so the text shows up at a reasonable pace gets old pretty fast. It feels like the story could have gotten to the same point much quicker. Very nice graphics, though!
Pretty cool, would have liked more options though