FoonLudum Dare ExplorerLD52 → RED HARVEST

RED HARVEST

By magno-chuntey

View on ldjam.com

CategoryRankScoreCount
Overall1893.3925
Fun2183.1524
Innovation2503.0024
Theme1933.5625
Graphics1213.7325
Audio1543.2321
Mood214.0825

Comments

horda 2023-01-08 23:41

The creepy athmosphere and style are very well put together !

tigpan 2023-01-09 08:15

Love the atmosphere and the lighting, the art style also suits it very well. Having the option between stealth and combat makes it an enjoyable and replayable experience.

kodingnights 2023-01-09 08:17

Nice mood. I thought the 'crouch' did not work at first, maybe rename to 'sneak'.

creamsicle42 2023-01-09 20:11

Creepy atmosphere, and interesting core mechanic.

manchmalscott 2023-01-10 05:48

The atmosphere was great, but the enemy's attack maybe a bit too quick? It's hard to react in time and attack them first lol

lerg 2023-01-10 14:44

Very gloomy

efilheim 2023-01-10 16:25

I like the mood of your game, the animations are really smooth. It's nice to see some stealth mechanics.

wolkp 2023-01-11 01:31

cool atmosphere, I got some Hotline Miami vibes as well. One thing that would be really cool is some checkpoints sytem, because it was really easy for me to die and it felt a little bit painful to start all over

leoatopos 2023-01-11 08:34

see the face left. yeaaah, right. you got me

tutti-ankka 2023-01-11 12:55

Scary ambience and sounds. Hearing the enemies run towards the player definitely helps to get ready to counter attack.

adam-gould 2023-01-12 10:26

I loved the creepy atmosphere. The enemies were quite scary due to the excellent audio design and how hard it was to get the jump on them. If I had a suggestion, it would be for some variety of enemies. However, especially since this was a compo entry, nice one!

afrasiab352 2023-01-12 17:15

Enjoyable, creepy atmosphere. Gameplay was fun. More variety in weapons and enemies would be appreciated for sure, but the time limit (especially in compo) makes it understandable. Overall, nice work.

fabian-denter 2023-01-12 22:09

I agree with everyone above, very creepy atmosphere. I also think that - at least for the start of the game - the enemies might be a bit to fast or strong. But otherwise very cool concept and execution, also the making of you put up is really interesting!

21st-century 2023-01-13 09:26

I enjoyed your game. The creepy atmosphere of the game is incredibly well made that it took 48 hours to make it. And the sound design is great. The best part of this game was the fresh interpretation of the theme. One thing that was regrettable was that there was no middle save point, so I felt that the risk of death was too high. However, I don't think it's such a big problem because the tension in the game seems to have revived because of this risk. Thank you for making a fun game!

jk5000 2023-01-13 13:25

The idea is good and I liked the games atmosphere. For me it was a bit too difficult to get very far, but I still had fun trying game, and KO the zombies was fun. Overall is this good and well made game.

The only real complain is that the audio volume is really low, and I am nearly not able to hear anything.

lfreinoso 2023-01-20 11:12

really enjoyed! Good approach to the theme, cool graphics. I would like to have tension music, but the style of play and the need for silence to dodge enemies even justifies not having music.

justin-c 2023-01-20 14:06

Really well done! Both the game and the devlog, which I watched before playing. Having the organs work as your health, and allowing you to get them back, was a really interesting and unique idea. The animation, sound and mood were all fantastic.

And I love seeing so many Godot entries this LD.

remco 2023-01-21 13:45

Good job on the graphics! (Audio was very low for me as well.)

Concept is solid, but I found the execution a bit frustrating: Mostly in that it seemed if that the others hit me at all, you could not get up (I think it happened once that I could attack). You can't sneak around everything, or really see far enough to avoid that, so it will become a bit trial and error.