FoonLudum Dare ExplorerLD37 → Drone In The Room

Drone In The Room

By emwebb

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Comments

reag 2016-12-13 12:13

Alright, this is a nice time killer.

The only comment I will say about the visuals is that at the first moment I had no clue where the drone is.

As for gameplay I honestly thought that lasers are going to kill me and I should avoid the line and that the goal was to put pressure on all plates without being vaporized.

Clicking to move a drone works fine, getting it to pick up balls is worse, the precision needed is sometimes frustrating.

Anyway, it is certainly not a bad experience and if you decide to work further on it, making it how you envisioned it, please contact me.

Have a nice day!

littleball 2016-12-14 18:06

It's good to see auto-generated levels. Took me a while to figure out what was going on.

ace17 2016-12-16 06:25

It was hard to understand how to play. The right-click action doesn't trigger anything visually, so it's not obvious that something actually happened ; it's only by moving that you can see if your drone is actually grabbing a ball or not.

diningphilosopher 2016-12-22 19:17

Good potential, but as you say not very difficult "puzzles" ;-) What took most of the time in creating the game?

emwebb 2016-12-24 15:08

@Dining Philosopher I generally program in Java but Unity uses C#. I thought it would be simple enough to use c# though since they are very similar. Turns out there are minor differences with how inheritance works which i didn't realize and debugging that costed me a lot of time.