FoonLudum Dare ExplorerLD38 → tinyArk

tinyArk

By marjie, knexer, ndrwrbgs and Rasabi

View on ldjam.com

CategoryRankScoreCount
Overall5513.0924
Fun7292.3025
Innovation3143.2625
Theme2213.7325
Graphics3203.6925
Audio4162.7123
Humor1773.2522
Mood6322.6821

Comments

valicitor 2017-05-01 14:26

Good game, very nice art style, shame there's not more. There's only one combination that works that I found, and you can only send the ark to one planet. I'd like to see you continue this post-jam and replay the game when more is available

marjie 2017-05-01 17:24

Hey Valicitor - Thanks for playing! I double checked just now, and there are in fact three levels that you can play. You unlock the next one by winning the first one.

killerkun 2017-05-12 01:57

I am really confused as to what to do, I managed to send some cows and lettuce but I don't find any indication of what the hell to do... maybe it is just me being slow but I think this game could use some explanations or tutorial at the beginning.

The art style and the concept are really good!

blackrose 2017-05-12 14:11

Its a great concept! Its a fun game ^^ Maybe a tutorial will be great! Congratulations its so fun :3

huvaakoodia 2017-05-12 15:28

Oh man, the idea is great. The execution not so much.

Two issues:

The GUI isn't intuitive. I tried everything in order to clear the capsule and ended up restarting the level from the menu. It turns out you can cycle each organism back to zero it you click it three times? A *clear all* button and right click to reduce the amount of organisms would be nice.

There isn't enough feedback. I finished the second level by filling the planet with so much stuff that everything died and then sending in the required organisms. Not sure if this was the way to go, **but it worked!** The *consumes* and *requires* fields aren't exactly clear either, especially due to the icon colors. Some hints here and there would do really.

This could be something you know, but it requires work.

sleepystudios 2017-05-12 16:45

Seemed like a lot of guess work without a lot of intuition built in. The art was really cool and the audio was pleasant though.

tweedle 2017-05-12 18:08

on of the coolest takes on the theme I've seen & the art work was great! feedback wise: i wish the gameplay held my hand a bit more or an in game menu/gui of tips to help me understand better. also, a little bit of background music was missed.

alex-williams 2017-05-12 22:26

I love the theme and the idea. I'm ashamed to say I don't think I quite got how it worked. I did try for a while though. Great idea, great art. Would love to see a little more animation and maybe some music.

superbusyrobot 2017-05-16 20:06

I'd like to think of this game as something along the lines of the fox-chicken-feed puzzle. It's fairly straightforward to understand, but I think what a lot of people would probably like to see is more instructions about how everything works together.

There's a fair amount of guess work that has to be done in order to make progress, but some games are simply like that, and I won't deduct any points for opting to use those mechanics. But a little more detail would definitely be nice.

msiddeek 2017-05-16 20:35

Really good concept! I was amazed by the simple mechanic has for making puzzles. I wish I understood the leader-board screen. The graphics felt consistent and I liked the planet selection screen as well for levels. Nice job!

dining-philosopher 2017-05-16 20:37

I played the first two levels, but could not figure out the third one. It is not clear to me what the influence of the planet is, apparently I cannot just launch two cows after each other, with a temperature different from that on the planet. The interface brought back some childhood memories of Millie's Math House.

stending 2017-05-16 21:17

Interesting concept and awesome take on the theme! Love the universe and the title.

Didn't manage to finish every level, but it's really cool to try to understand how everything works! My only little problem is that it's not possible to reset our choice, we have to return to level selection, reselect the level, and try again! Or I just didn't find how to do it! ^^

Awesome entry anyway!