Foon →
Ludum Dare Explorer →
LD28 →
Lonely Crewman
Lonely Crewman
By nkling
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1545 | 24 | | |
Comments
dqmhose
2013-12-16 09:33
Really liked this one. I like the stress infusing "OMG I DONT WANT TO DIE" feeling I get on this one.
Love the art style, animation and gameplay feels smooth. Couldn't interact with any of the items except the steering wheel and the map. Mop and engine didn't work for me =/ Still, great idea!
After Windows 8 having a bitch fit about the exe file, I Spent far too much time cleaning up after myself. I'm a worse janitor than I am a pilot. Fantastic little game and my favourite I've seen so far.
jackyjjc
2013-12-17 11:15
There are some glitches in the collision detection. I can't walk between parts of the ship sometimes but I really like the graphics, the gameplay is fun and intense. Quite a hard game i must say.
Nice I crashed so often before i got the idea to change the direction. Nice Game... Poor lonely little guy... Hight stress factor. Is there a way to walk through the water? I get stuck after steped into it :)
glovecat
2013-12-19 11:19
I love the graphics but I'm not good enough and I always die xD Good job!
Awesome graphics! Nice plot and mechanics. Like this one.
norgg
2013-12-20 22:08
I managed not to sink! :D
Fun and nicely challenging game.
rnlf
2013-12-23 01:22
Wow, a really great game. It gets quite hectic once the ship hits a wall. Very high difficulty. I liked it a lot, not least because of the fantastic graphics!
diptoman
2013-12-24 08:32
Whoa, great graphics for the sub and main character. The water needed better sprites, and there were some weird collisions. But playable and enjoyable. I lost my wrench in the water so many times xD
The theme's implementation with only one crewman doing all things was really good.
Beautiful pixel art.
noyb
2014-01-20 19:32
Great work for jam limits! Pacing the ship's speed is a difficult design issue: too slow and the player spends long periods of time waiting, too fast and you make it more difficult to recover from mistakes, which is where most of the interesting mechanics show up. Would love to see this developed further.