suve 2012-12-18 15:02
Interesting idea. The balance is quite off, to it takes time to get some results. Overall, nice entry.
Foon → Ludum Dare Explorer → LD25 → Interfection
By spe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Innovation | 135 | 3.42 | ||
| Audio | 169 | 3.00 | ||
| Mood | 293 | 2.92 | ||
| Theme | 538 | 2.81 | ||
| Graphics | 571 | 2.37 | ||
| Humor | 598 | 1.88 | ||
| Overall | 600 | 2.56 | ||
| Fun | 670 | 2.08 |
Interesting idea. The balance is quite off, to it takes time to get some results. Overall, nice entry.
Interesting idea, but yup, the balance is leaning too far to "ehhh!!"
music makes this nice. Is there no way to remove a dot? ar r r g. if not, then you hvae to have it perfect. made it to wave 4 in 4:02 minutes.
yep, intentionally no way to remove dots. Mistakes can only be fixed by placing dots with different numbers (1-0) to push or pull "people". However it's quite difficult to distinguish between the different frequencies by looking at the pulsating waves.
Very interesting and different idea, but it felt a bit hard to play.
I passed the first level by "pushing" people away when they got stuck near my beacons, and then making them sad again (so evil!), which replenished my power bar.
On level two, though, this trick didn't work. I was "teasing" two of the white dots, by my evil bar kept falling.
If you can balance the game a bit more, this looks like an awesome entry in the making!
Thanks for the game!
The mood is there but i simply dont get it =(
Really nice idea, I really liked the mood of the game :) But it was a bit too hard I think
Quite a weird game. Neat idea, but I can't really get it to go anywhere.
Very interesting and innovative game! This is really evil!
Interesting, there's a lot of depth here and the soundscape is nice, only got to level 2 just now but will be giving it another go.
One of the games on the weid side. The problem s, as yo already know, with balancing.
Sorry, I can't rate since I don't have windows.
Music is nice, but I got a little confused when one dot stopped moving entirely when it turned black, and yet the other kept moving away from my beacons.
Interesting, but a little too hard. Liked the music.
great idea, but very difficult to play.
the difference between people and beacons is very small, maybe make beacons circles, or a different color.
I had no idea which range of mood is the "uncertain" one, so I could not aim for it well, maybe mark the optimum with a line in the graphic.
Just a story idea: let the "evil beacons" be propaganda speakers - "make people follow your evil scheme but don't become to obvious"