suese 2013-04-29 03:42
ClassNotFoundException
Foon → Ludum Dare Explorer → LD26 → Less is More
By therayman94
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 344 | 3.40 | ||
| Humor | 389 | 2.50 | ||
| Theme | 590 | 3.50 | ||
| Audio | 958 | 1.95 | ||
| Overall | 1037 | 2.69 | ||
| Fun | 1039 | 2.42 | ||
| Mood | 1169 | 2.11 | ||
| Graphics | 1275 | 1.96 | ||
| Coolness | 1316 | 47 |
ClassNotFoundException
Same here ClassNotFoundException ld48.MyApplet
Second screen really ramps up the difficulty. I went for points right away, then found the minimalist angle :). Nice one. Lost audio sometime during play.
Runs for me. Certainly less is more, good idea but frustrating controls and cheap deaths spoils the fun. Enjoyed the simple 'done in paint' graphics thought and the walk animation was something to behold :D
I like how I instinctively collected coins then I was wondering why I died... lol
Nice way to flip things on end. Digit!
Pretty nice game, the graphics left something to be desired although I suppose they were true to the theme. There is a tiny bug on the 'you scored too many points' screen where the arrows don't line up with the options but apart from that everything seemed to work just fine.
Nice idea but the glitchy-fast movement and mismatched graphics didn't do the game much good.
I did the same things as basspenguin. It's funny when you play a game with backward mechanics lol xD
i like your game idea but the controls were a bit hard :(
got 716: http://puu.sh/2Lcpl.png
I liked the idea, but the movement didn't felt very natural. Second level was a bit too hard!
It's very difficult to hit enemies with the punch. It might be better to create some sort of object actually in front of the player to prevent him from being repeatedly hit while attacking.
Things I liked:
* the novel concept
* how the environment's colors changed when you collected too many points.